119 lines
4.7 KiB
C#
119 lines
4.7 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Animations;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[RequiredByNativeCode]
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public abstract class StateMachineBehaviour : ScriptableObject
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{
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// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000001")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
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public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
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public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
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public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000004")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")]
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public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000005")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "8")]
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public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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}
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// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "9")]
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public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
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{
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}
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// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "10")]
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public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
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{
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "11")]
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public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "12")]
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public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "13")]
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public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "14")]
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public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "15")]
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public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "16")]
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public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "17")]
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public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
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{
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}
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// Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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protected StateMachineBehaviour()
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{
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}
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}
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}
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