60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000B7 RID: 183
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[Token(Token = "0x20000B7")]
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public struct CombineInstance
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{
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// Token: 0x17000155 RID: 341
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// (set) Token: 0x06000692 RID: 1682 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000155")]
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public Mesh mesh
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{
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[Token(Token = "0x6000692")]
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[Address(RVA = "0x2E22370", Offset = "0x2E21170", VA = "0x182E22370")]
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set
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{
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}
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}
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// Token: 0x17000156 RID: 342
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// (set) Token: 0x06000693 RID: 1683 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000156")]
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public Matrix4x4 transform
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{
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[Token(Token = "0x6000693")]
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[Address(RVA = "0x2E22400", Offset = "0x2E21200", VA = "0x182E22400")]
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set
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{
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}
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}
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// Token: 0x0400025A RID: 602
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400025A")]
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private int m_MeshInstanceID;
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// Token: 0x0400025B RID: 603
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400025B")]
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private int m_SubMeshIndex;
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// Token: 0x0400025C RID: 604
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400025C")]
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private Matrix4x4 m_Transform;
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// Token: 0x0400025D RID: 605
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400025D")]
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private Vector4 m_LightmapScaleOffset;
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// Token: 0x0400025E RID: 606
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400025E")]
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private Vector4 m_RealtimeLightmapScaleOffset;
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}
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}
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