Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Experimental/Playables/TexturePlayableOutput.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

24 lines
720 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Playables
{
// Token: 0x020002AC RID: 684
[Token(Token = "0x20002AC")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Graphics/RenderTexture.h")]
[NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
[NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
[StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
public struct TexturePlayableOutput
{
// Token: 0x040008DE RID: 2270
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008DE")]
private PlayableOutputHandle m_Handle;
}
}