Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Playables/PlayableAsset.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

70 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
// Token: 0x0200028F RID: 655
[Token(Token = "0x200028F")]
[RequiredByNativeCode]
[AssetFileNameExtension("playable", new string[] { })]
[Serializable]
public abstract class PlayableAsset : ScriptableObject
{
// Token: 0x06001055 RID: 4181
[Token(Token = "0x6001055")]
[Address(Slot = "4")]
public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
// Token: 0x1700032B RID: 811
// (get) Token: 0x06001056 RID: 4182 RVA: 0x0000A650 File Offset: 0x00008850
[Token(Token = "0x1700032B")]
public virtual double duration
{
[Token(Token = "0x6001056")]
[Address(RVA = "0x27DFE60", Offset = "0x27DEC60", VA = "0x1827DFE60", Slot = "5")]
get
{
return 0.0;
}
}
// Token: 0x1700032C RID: 812
// (get) Token: 0x06001057 RID: 4183 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x1700032C")]
public virtual IEnumerable<PlayableBinding> outputs
{
[Token(Token = "0x6001057")]
[Address(RVA = "0x27DFEC0", Offset = "0x27DECC0", VA = "0x1827DFEC0", Slot = "6")]
get
{
return null;
}
}
// Token: 0x06001058 RID: 4184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001058")]
[Address(RVA = "0x27DFCB0", Offset = "0x27DEAB0", VA = "0x1827DFCB0")]
[RequiredByNativeCode]
internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
{
}
// Token: 0x06001059 RID: 4185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6001059")]
[Address(RVA = "0x27DFE30", Offset = "0x27DEC30", VA = "0x1827DFE30")]
[RequiredByNativeCode]
internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
{
}
// Token: 0x0600105A RID: 4186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600105A")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected PlayableAsset()
{
}
}
}