28 lines
735 B
C#
28 lines
735 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x02000293 RID: 659
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[Token(Token = "0x2000293")]
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[UsedByNativeCode]
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[NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
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[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
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public struct PlayableGraph
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{
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// Token: 0x04000864 RID: 2148
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000864")]
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internal IntPtr m_Handle;
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// Token: 0x04000865 RID: 2149
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000865")]
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internal uint m_Version;
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}
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}
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