Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/RenderBuffer.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

23 lines
514 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000075")]
[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
public struct RenderBuffer
{
// Token: 0x04000129 RID: 297
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000129")]
internal int m_RenderTextureInstanceID;
// Token: 0x0400012A RID: 298
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400012A")]
internal IntPtr m_BufferPtr;
}
}