Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/RenderTextureCreationFlags.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

43 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x020000A6 RID: 166
[Token(Token = "0x20000A6")]
[Flags]
public enum RenderTextureCreationFlags
{
// Token: 0x04000225 RID: 549
[Token(Token = "0x4000225")]
MipMap = 1,
// Token: 0x04000226 RID: 550
[Token(Token = "0x4000226")]
AutoGenerateMips = 2,
// Token: 0x04000227 RID: 551
[Token(Token = "0x4000227")]
SRGB = 4,
// Token: 0x04000228 RID: 552
[Token(Token = "0x4000228")]
EyeTexture = 8,
// Token: 0x04000229 RID: 553
[Token(Token = "0x4000229")]
EnableRandomWrite = 16,
// Token: 0x0400022A RID: 554
[Token(Token = "0x400022A")]
CreatedFromScript = 32,
// Token: 0x0400022B RID: 555
[Token(Token = "0x400022B")]
AllowVerticalFlip = 128,
// Token: 0x0400022C RID: 556
[Token(Token = "0x400022C")]
NoResolvedColorSurface = 256,
// Token: 0x0400022D RID: 557
[Token(Token = "0x400022D")]
DynamicallyScalable = 1024,
// Token: 0x0400022E RID: 558
[Token(Token = "0x400022E")]
BindMS = 2048
}
}