25 lines
480 B
C#
25 lines
480 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x020000A8 RID: 168
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[Token(Token = "0x20000A8")]
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[Flags]
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public enum RenderTextureMemoryless
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{
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// Token: 0x04000234 RID: 564
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[Token(Token = "0x4000234")]
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None = 0,
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// Token: 0x04000235 RID: 565
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[Token(Token = "0x4000235")]
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Color = 1,
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// Token: 0x04000236 RID: 566
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[Token(Token = "0x4000236")]
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Depth = 2,
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// Token: 0x04000237 RID: 567
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[Token(Token = "0x4000237")]
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MSAA = 4
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}
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}
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