Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/CommandBuffer.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

921 lines
37 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
// Token: 0x02000252 RID: 594
[Token(Token = "0x2000252")]
[NativeType]
[UsedByNativeCode]
[NativeHeader("Runtime/Shaders/RayTracingShader.h")]
[NativeType("Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h")]
[NativeHeader("Runtime/Export/Graphics/RenderingCommandBuffer.bindings.h")]
[NativeHeader("Runtime/Shaders/ComputeShader.h")]
public class CommandBuffer : IDisposable
{
// Token: 0x06000EAA RID: 3754 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EAA")]
[Address(RVA = "0x27DA390", Offset = "0x27D9190", VA = "0x1827DA390")]
[NativeMethod]
public void SetInvertCulling(bool invertCulling)
{
}
// Token: 0x06000EAB RID: 3755 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EAB")]
[Address(RVA = "0x27D9750", Offset = "0x27D8550", VA = "0x1827D9750")]
[FreeFunction]
private void Internal_SetSinglePassStereo(SinglePassStereoMode mode)
{
}
// Token: 0x06000EAC RID: 3756 RVA: 0x00009A38 File Offset: 0x00007C38
[Token(Token = "0x6000EAC")]
[Address(RVA = "0x27D92D0", Offset = "0x27D80D0", VA = "0x1827D92D0")]
[FreeFunction]
private static IntPtr InitBuffer()
{
return 0;
}
// Token: 0x06000EAD RID: 3757 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EAD")]
[Address(RVA = "0x27D98A0", Offset = "0x27D86A0", VA = "0x1827D98A0")]
[FreeFunction]
private void ReleaseBuffer()
{
}
// Token: 0x06000EAE RID: 3758 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EAE")]
[Address(RVA = "0x27D9A00", Offset = "0x27D8800", VA = "0x1827D9A00")]
[FreeFunction]
public void SetComputeFloatParam([NotNull] ComputeShader computeShader, int nameID, float val)
{
}
// Token: 0x06000EAF RID: 3759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EAF")]
[Address(RVA = "0x27D9AE0", Offset = "0x27D88E0", VA = "0x1827D9AE0")]
[FreeFunction]
public void SetComputeIntParam([NotNull] ComputeShader computeShader, int nameID, int val)
{
}
// Token: 0x06000EB0 RID: 3760 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB0")]
[Address(RVA = "0x27D9C50", Offset = "0x27D8A50", VA = "0x1827D9C50")]
[FreeFunction]
public void SetComputeVectorParam([NotNull] ComputeShader computeShader, int nameID, Vector4 val)
{
}
// Token: 0x06000EB1 RID: 3761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB1")]
[Address(RVA = "0x27D9670", Offset = "0x27D8470", VA = "0x1827D9670")]
[FreeFunction]
private void Internal_SetComputeFloats([NotNull] ComputeShader computeShader, int nameID, float[] values)
{
}
// Token: 0x06000EB2 RID: 3762 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB2")]
[Address(RVA = "0x27D96E0", Offset = "0x27D84E0", VA = "0x1827D96E0")]
[FreeFunction]
private void Internal_SetComputeTextureParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ref RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element)
{
}
// Token: 0x06000EB3 RID: 3763 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB3")]
[Address(RVA = "0x27D9990", Offset = "0x27D8790", VA = "0x1827D9990")]
[FreeFunction]
public void SetComputeBufferParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer)
{
}
// Token: 0x06000EB4 RID: 3764 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB4")]
[Address(RVA = "0x27D7B50", Offset = "0x27D6950", VA = "0x1827D7B50")]
[FreeFunction]
private void Internal_DispatchCompute([NotNull] ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ)
{
}
// Token: 0x170002D7 RID: 727
// (set) Token: 0x06000EB5 RID: 3765 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002D7")]
public string name
{
[Token(Token = "0x6000EB5")]
[Address(RVA = "0x27DB730", Offset = "0x27DA530", VA = "0x1827DB730")]
set
{
}
}
// Token: 0x06000EB6 RID: 3766 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB6")]
[Address(RVA = "0x27D78A0", Offset = "0x27D66A0", VA = "0x1827D78A0")]
[NativeMethod]
public void Clear()
{
}
// Token: 0x06000EB7 RID: 3767 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB7")]
[Address(RVA = "0x27D93E0", Offset = "0x27D81E0", VA = "0x1827D93E0")]
[FreeFunction]
private void Internal_DrawMesh([NotNull] Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EB8 RID: 3768 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB8")]
[Address(RVA = "0x27D9600", Offset = "0x27D8400", VA = "0x1827D9600")]
[NativeMethod]
private void Internal_DrawRenderer([NotNull] Renderer renderer, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000EB9 RID: 3769 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EB9")]
[Address(RVA = "0x27D9570", Offset = "0x27D8370", VA = "0x1827D9570")]
[NativeMethod]
private void Internal_DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EBA RID: 3770 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBA")]
[Address(RVA = "0x27D9300", Offset = "0x27D8100", VA = "0x1827D9300")]
[FreeFunction]
private void Internal_DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EBB RID: 3771 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBB")]
[Address(RVA = "0x27D94B0", Offset = "0x27D82B0", VA = "0x1827D94B0")]
[FreeFunction]
private void Internal_DrawOcclusionMesh(RectInt normalizedCamViewport)
{
}
// Token: 0x06000EBC RID: 3772 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBC")]
[Address(RVA = "0x27DB650", Offset = "0x27DA450", VA = "0x1827DB650")]
[FreeFunction]
public void SetViewport(Rect pixelRect)
{
}
// Token: 0x06000EBD RID: 3773 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBD")]
[Address(RVA = "0x27D88D0", Offset = "0x27D76D0", VA = "0x1827D88D0")]
[FreeFunction]
public void EnableScissorRect(Rect scissor)
{
}
// Token: 0x06000EBE RID: 3774 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBE")]
[Address(RVA = "0x27D7AC0", Offset = "0x27D68C0", VA = "0x1827D7AC0")]
[FreeFunction]
public void DisableScissorRect()
{
}
// Token: 0x06000EBF RID: 3775 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EBF")]
[Address(RVA = "0x27D78E0", Offset = "0x27D66E0", VA = "0x1827D78E0")]
[FreeFunction]
private void CopyTexture_Internal(ref RenderTargetIdentifier src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, ref RenderTargetIdentifier dst, int dstElement, int dstMip, int dstX, int dstY, int mode)
{
}
// Token: 0x06000EC0 RID: 3776 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC0")]
[Address(RVA = "0x27D70C0", Offset = "0x27D5EC0", VA = "0x1827D70C0")]
[FreeFunction]
private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000EC1 RID: 3777 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC1")]
[Address(RVA = "0x27D6FB0", Offset = "0x27D5DB0", VA = "0x1827D6FB0")]
[FreeFunction]
private void Blit_Identifier(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000EC2 RID: 3778 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC2")]
[Address(RVA = "0x27D8F10", Offset = "0x27D7D10", VA = "0x1827D8F10")]
[FreeFunction]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale)
{
}
// Token: 0x06000EC3 RID: 3779 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC3")]
[Address(RVA = "0x27D8DF0", Offset = "0x27D7BF0", VA = "0x1827D8DF0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode)
{
}
// Token: 0x06000EC4 RID: 3780 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC4")]
[Address(RVA = "0x27D8B30", Offset = "0x27D7930", VA = "0x1827D8B30")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing)
{
}
// Token: 0x06000EC5 RID: 3781 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC5")]
[Address(RVA = "0x27D8E70", Offset = "0x27D7C70", VA = "0x1827D8E70")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format)
{
}
// Token: 0x06000EC6 RID: 3782 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC6")]
[Address(RVA = "0x27D91F0", Offset = "0x27D7FF0", VA = "0x1827D91F0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale)
{
}
// Token: 0x06000EC7 RID: 3783 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC7")]
[Address(RVA = "0x27D8D20", Offset = "0x27D7B20", VA = "0x1827D8D20")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode)
{
}
// Token: 0x06000EC8 RID: 3784 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC8")]
[Address(RVA = "0x27D9120", Offset = "0x27D7F20", VA = "0x1827D9120")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite)
{
}
// Token: 0x06000EC9 RID: 3785 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EC9")]
[Address(RVA = "0x27D8C60", Offset = "0x27D7A60", VA = "0x1827D8C60")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing)
{
}
// Token: 0x06000ECA RID: 3786 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECA")]
[Address(RVA = "0x27D9060", Offset = "0x27D7E60", VA = "0x1827D9060")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite)
{
}
// Token: 0x06000ECB RID: 3787 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECB")]
[Address(RVA = "0x27D8FA0", Offset = "0x27D7DA0", VA = "0x1827D8FA0")]
public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format)
{
}
// Token: 0x06000ECC RID: 3788 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECC")]
[Address(RVA = "0x27D8AD0", Offset = "0x27D78D0", VA = "0x1827D8AD0")]
[FreeFunction]
private void GetTemporaryRTWithDescriptor(int nameID, RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000ECD RID: 3789 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECD")]
[Address(RVA = "0x27D8BE0", Offset = "0x27D79E0", VA = "0x1827D8BE0")]
public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000ECE RID: 3790 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECE")]
[Address(RVA = "0x27D98E0", Offset = "0x27D86E0", VA = "0x1827D98E0")]
[FreeFunction]
public void ReleaseTemporaryRT(int nameID)
{
}
// Token: 0x06000ECF RID: 3791 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ECF")]
[Address(RVA = "0x27D7770", Offset = "0x27D6570", VA = "0x1827D7770")]
[FreeFunction]
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
{
}
// Token: 0x06000ED0 RID: 3792 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED0")]
[Address(RVA = "0x27D77F0", Offset = "0x27D65F0", VA = "0x1827D77F0")]
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
{
}
// Token: 0x06000ED1 RID: 3793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED1")]
[Address(RVA = "0x27D9E80", Offset = "0x27D8C80", VA = "0x1827D9E80")]
[FreeFunction]
public void SetGlobalFloat(int nameID, float value)
{
}
// Token: 0x06000ED2 RID: 3794 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED2")]
[Address(RVA = "0x27DA340", Offset = "0x27D9140", VA = "0x1827DA340")]
[FreeFunction]
public void SetGlobalVector(int nameID, Vector4 value)
{
}
// Token: 0x06000ED3 RID: 3795 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED3")]
[Address(RVA = "0x27D9E30", Offset = "0x27D8C30", VA = "0x1827D9E30")]
[FreeFunction]
public void SetGlobalColor(int nameID, Color value)
{
}
// Token: 0x06000ED4 RID: 3796 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED4")]
[Address(RVA = "0x27DA050", Offset = "0x27D8E50", VA = "0x1827DA050")]
[FreeFunction]
public void SetGlobalMatrix(int nameID, Matrix4x4 value)
{
}
// Token: 0x06000ED5 RID: 3797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED5")]
[Address(RVA = "0x27D8920", Offset = "0x27D7720", VA = "0x1827D8920")]
[FreeFunction]
public void EnableShaderKeyword(string keyword)
{
}
// Token: 0x06000ED6 RID: 3798 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED6")]
[Address(RVA = "0x27D7B00", Offset = "0x27D6900", VA = "0x1827D7B00")]
[FreeFunction]
public void DisableShaderKeyword(string keyword)
{
}
// Token: 0x06000ED7 RID: 3799 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED7")]
[Address(RVA = "0x27DB5A0", Offset = "0x27DA3A0", VA = "0x1827DB5A0")]
[FreeFunction]
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj)
{
}
// Token: 0x06000ED8 RID: 3800 RVA: 0x00009A50 File Offset: 0x00007C50
[Token(Token = "0x6000ED8")]
[Address(RVA = "0x27DB6A0", Offset = "0x27DA4A0", VA = "0x1827DB6A0")]
[FreeFunction]
private bool ValidateAgainstExecutionFlags(CommandBufferExecutionFlags requiredFlags, CommandBufferExecutionFlags invalidFlags)
{
return default(bool);
}
// Token: 0x06000ED9 RID: 3801 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000ED9")]
[Address(RVA = "0x27DA240", Offset = "0x27D9040", VA = "0x1827DA240")]
[FreeFunction]
public void SetGlobalVectorArray(int nameID, Vector4[] values)
{
}
// Token: 0x06000EDA RID: 3802 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDA")]
[Address(RVA = "0x27D9F30", Offset = "0x27D8D30", VA = "0x1827D9F30")]
[FreeFunction]
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)
{
}
// Token: 0x06000EDB RID: 3803 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDB")]
[Address(RVA = "0x27DA0A0", Offset = "0x27D8EA0", VA = "0x1827DA0A0")]
[FreeFunction]
private void SetGlobalTexture_Impl(int nameID, ref RenderTargetIdentifier rt, RenderTextureSubElement element)
{
}
// Token: 0x06000EDC RID: 3804 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDC")]
[Address(RVA = "0x27D9D30", Offset = "0x27D8B30", VA = "0x1827D9D30")]
[FreeFunction]
public void SetGlobalBuffer(int nameID, ComputeBuffer value)
{
}
// Token: 0x06000EDD RID: 3805 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDD")]
[Address(RVA = "0x27D9790", Offset = "0x27D8590", VA = "0x1827D9790")]
[FreeFunction]
private void IssuePluginEventInternal(IntPtr callback, int eventID)
{
}
// Token: 0x06000EDE RID: 3806 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDE")]
[Address(RVA = "0x27D6EF0", Offset = "0x27D5CF0", VA = "0x1827D6EF0")]
[FreeFunction]
public void BeginSample(string name)
{
}
// Token: 0x06000EDF RID: 3807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EDF")]
[Address(RVA = "0x27D8970", Offset = "0x27D7770", VA = "0x1827D8970")]
[FreeFunction]
public void EndSample(string name)
{
}
// Token: 0x06000EE0 RID: 3808 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE0")]
[Address(RVA = "0x27DA910", Offset = "0x27D9710", VA = "0x1827DA910")]
public void SetRenderTarget(RenderTargetIdentifier rt)
{
}
// Token: 0x06000EE1 RID: 3809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE1")]
[Address(RVA = "0x27DABC0", Offset = "0x27D99C0", VA = "0x1827DABC0")]
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction)
{
}
// Token: 0x06000EE2 RID: 3810 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE2")]
[Address(RVA = "0x27DA7E0", Offset = "0x27D95E0", VA = "0x1827DA7E0")]
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EE3 RID: 3811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE3")]
[Address(RVA = "0x27DA9B0", Offset = "0x27D97B0", VA = "0x1827DA9B0")]
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EE4 RID: 3812 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE4")]
[Address(RVA = "0x27DACD0", Offset = "0x27D9AD0", VA = "0x1827DACD0")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth)
{
}
// Token: 0x06000EE5 RID: 3813 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE5")]
[Address(RVA = "0x27DADB0", Offset = "0x27D9BB0", VA = "0x1827DADB0")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EE6 RID: 3814 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE6")]
[Address(RVA = "0x27DAFC0", Offset = "0x27D9DC0", VA = "0x1827DAFC0")]
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EE7 RID: 3815 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE7")]
[Address(RVA = "0x27DB350", Offset = "0x27DA150", VA = "0x1827DB350")]
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth)
{
}
// Token: 0x06000EE8 RID: 3816 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE8")]
[Address(RVA = "0x27DB130", Offset = "0x27D9F30", VA = "0x1827DB130")]
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EE9 RID: 3817 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EE9")]
[Address(RVA = "0x27DA760", Offset = "0x27D9560", VA = "0x1827DA760")]
private void SetRenderTargetSingle_Internal(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EEA RID: 3818 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEA")]
[Address(RVA = "0x27DA450", Offset = "0x27D9250", VA = "0x1827DA450")]
private void SetRenderTargetColorDepth_Internal(RenderTargetIdentifier color, RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EEB RID: 3819 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEB")]
[Address(RVA = "0x27DA660", Offset = "0x27D9460", VA = "0x1827DA660")]
private void SetRenderTargetMulti_Internal(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000EEC RID: 3820 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEC")]
[Address(RVA = "0x27DA540", Offset = "0x27D9340", VA = "0x1827DA540")]
private void SetRenderTargetMultiSubtarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x06000EED RID: 3821 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EED")]
[Address(RVA = "0x27D89C0", Offset = "0x27D77C0", VA = "0x1827D89C0", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000EEE RID: 3822 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEE")]
[Address(RVA = "0x27D7BC0", Offset = "0x27D69C0", VA = "0x1827D7BC0", Slot = "4")]
public void Dispose()
{
}
// Token: 0x06000EEF RID: 3823 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EEF")]
[Address(RVA = "0x27D7C60", Offset = "0x27D6A60", VA = "0x1827D7C60")]
private void Dispose(bool disposing)
{
}
// Token: 0x06000EF0 RID: 3824 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF0")]
[Address(RVA = "0x27DB6F0", Offset = "0x27DA4F0", VA = "0x1827DB6F0")]
public CommandBuffer()
{
}
// Token: 0x06000EF1 RID: 3825 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF1")]
[Address(RVA = "0x27D9CC0", Offset = "0x27D8AC0", VA = "0x1827D9CC0")]
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val)
{
}
// Token: 0x06000EF2 RID: 3826 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF2")]
[Address(RVA = "0x27D9A70", Offset = "0x27D8870", VA = "0x1827D9A70")]
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values)
{
}
// Token: 0x06000EF3 RID: 3827 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF3")]
[Address(RVA = "0x27D9B50", Offset = "0x27D8950", VA = "0x1827D9B50")]
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt)
{
}
// Token: 0x06000EF4 RID: 3828 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF4")]
[Address(RVA = "0x27D9920", Offset = "0x27D8720", VA = "0x1827D9920")]
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer)
{
}
// Token: 0x06000EF5 RID: 3829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF5")]
[Address(RVA = "0x27D7B50", Offset = "0x27D6950", VA = "0x1827D7B50")]
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ)
{
}
// Token: 0x06000EF6 RID: 3830 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF6")]
[Address(RVA = "0x27D80B0", Offset = "0x27D6EB0", VA = "0x1827D80B0")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EF7 RID: 3831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF7")]
[Address(RVA = "0x27D7F80", Offset = "0x27D6D80", VA = "0x1827D7F80")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000EF8 RID: 3832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF8")]
[Address(RVA = "0x27D7FF0", Offset = "0x27D6DF0", VA = "0x1827D7FF0")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex)
{
}
// Token: 0x06000EF9 RID: 3833 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EF9")]
[Address(RVA = "0x27D8050", Offset = "0x27D6E50", VA = "0x1827D8050")]
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material)
{
}
// Token: 0x06000EFA RID: 3834 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFA")]
[Address(RVA = "0x27D85E0", Offset = "0x27D73E0", VA = "0x1827D85E0")]
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)
{
}
// Token: 0x06000EFB RID: 3835 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFB")]
[Address(RVA = "0x27D85C0", Offset = "0x27D73C0", VA = "0x1827D85C0")]
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex)
{
}
// Token: 0x06000EFC RID: 3836 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFC")]
[Address(RVA = "0x27D8850", Offset = "0x27D7650", VA = "0x1827D8850")]
public void DrawRenderer(Renderer renderer, Material material)
{
}
// Token: 0x06000EFD RID: 3837 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFD")]
[Address(RVA = "0x27D8410", Offset = "0x27D7210", VA = "0x1827D8410")]
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EFE RID: 3838 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFE")]
[Address(RVA = "0x27D7D00", Offset = "0x27D6B00", VA = "0x1827D7D00")]
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
{
}
// Token: 0x06000EFF RID: 3839 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000EFF")]
[Address(RVA = "0x27D7CC0", Offset = "0x27D6AC0", VA = "0x1827D7CC0")]
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset)
{
}
// Token: 0x06000F00 RID: 3840 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F00")]
[Address(RVA = "0x27D83D0", Offset = "0x27D71D0", VA = "0x1827D83D0")]
public void DrawOcclusionMesh(RectInt normalizedCamViewport)
{
}
// Token: 0x06000F01 RID: 3841 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F01")]
[Address(RVA = "0x27D7950", Offset = "0x27D6750", VA = "0x1827D7950")]
public void CopyTexture(RenderTargetIdentifier src, RenderTargetIdentifier dst)
{
}
// Token: 0x06000F02 RID: 3842 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F02")]
[Address(RVA = "0x27D7A00", Offset = "0x27D6800", VA = "0x1827D7A00")]
public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, RenderTargetIdentifier dst, int dstElement, int dstMip)
{
}
// Token: 0x06000F03 RID: 3843 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F03")]
[Address(RVA = "0x27D7280", Offset = "0x27D6080", VA = "0x1827D7280")]
public void Blit(Texture source, RenderTargetIdentifier dest)
{
}
// Token: 0x06000F04 RID: 3844 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F04")]
[Address(RVA = "0x27D7160", Offset = "0x27D5F60", VA = "0x1827D7160")]
public void Blit(Texture source, RenderTargetIdentifier dest, Material mat)
{
}
// Token: 0x06000F05 RID: 3845 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F05")]
[Address(RVA = "0x27D74C0", Offset = "0x27D62C0", VA = "0x1827D74C0")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest)
{
}
// Token: 0x06000F06 RID: 3846 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F06")]
[Address(RVA = "0x27D75E0", Offset = "0x27D63E0", VA = "0x1827D75E0")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat)
{
}
// Token: 0x06000F07 RID: 3847 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F07")]
[Address(RVA = "0x27D73A0", Offset = "0x27D61A0", VA = "0x1827D73A0")]
public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat, int pass)
{
}
// Token: 0x06000F08 RID: 3848 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F08")]
[Address(RVA = "0x27D9ED0", Offset = "0x27D8CD0", VA = "0x1827D9ED0")]
public void SetGlobalFloat(string name, float value)
{
}
// Token: 0x06000F09 RID: 3849 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F09")]
[Address(RVA = "0x27DA2E0", Offset = "0x27D90E0", VA = "0x1827DA2E0")]
public void SetGlobalVector(string name, Vector4 value)
{
}
// Token: 0x06000F0A RID: 3850 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0A")]
[Address(RVA = "0x27D9DD0", Offset = "0x27D8BD0", VA = "0x1827D9DD0")]
public void SetGlobalColor(string name, Color value)
{
}
// Token: 0x06000F0B RID: 3851 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0B")]
[Address(RVA = "0x27D9FD0", Offset = "0x27D8DD0", VA = "0x1827D9FD0")]
public void SetGlobalMatrix(string name, Matrix4x4 value)
{
}
// Token: 0x06000F0C RID: 3852 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0C")]
[Address(RVA = "0x27DA160", Offset = "0x27D8F60", VA = "0x1827DA160")]
public void SetGlobalTexture(string name, RenderTargetIdentifier value)
{
}
// Token: 0x06000F0D RID: 3853 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0D")]
[Address(RVA = "0x27DA100", Offset = "0x27D8F00", VA = "0x1827DA100")]
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value)
{
}
// Token: 0x06000F0E RID: 3854 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0E")]
[Address(RVA = "0x27DA1E0", Offset = "0x27D8FE0", VA = "0x1827DA1E0")]
public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element)
{
}
// Token: 0x06000F0F RID: 3855 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F0F")]
[Address(RVA = "0x27D9750", Offset = "0x27D8550", VA = "0x1827D9750")]
public void SetSinglePassStereo(SinglePassStereoMode mode)
{
}
// Token: 0x06000F10 RID: 3856 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F10")]
[Address(RVA = "0x27D97F0", Offset = "0x27D85F0", VA = "0x1827D97F0")]
public void IssuePluginEvent(IntPtr callback, int eventID)
{
}
// Token: 0x06000F11 RID: 3857 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F11")]
[Address(RVA = "0x27D9BE0", Offset = "0x27D89E0", VA = "0x1827D9BE0")]
private void SetComputeVectorParam_Injected(ComputeShader computeShader, int nameID, ref Vector4 val)
{
}
// Token: 0x06000F12 RID: 3858 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F12")]
[Address(RVA = "0x27D9370", Offset = "0x27D8170", VA = "0x1827D9370")]
private void Internal_DrawMesh_Injected(Mesh mesh, ref Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F13 RID: 3859 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F13")]
[Address(RVA = "0x27D9500", Offset = "0x27D8300", VA = "0x1827D9500")]
private void Internal_DrawProcedural_Injected(ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
{
}
// Token: 0x06000F14 RID: 3860 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F14")]
[Address(RVA = "0x27D9460", Offset = "0x27D8260", VA = "0x1827D9460")]
private void Internal_DrawOcclusionMesh_Injected(ref RectInt normalizedCamViewport)
{
}
// Token: 0x06000F15 RID: 3861 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F15")]
[Address(RVA = "0x27DB600", Offset = "0x27DA400", VA = "0x1827DB600")]
private void SetViewport_Injected(ref Rect pixelRect)
{
}
// Token: 0x06000F16 RID: 3862 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F16")]
[Address(RVA = "0x27D8880", Offset = "0x27D7680", VA = "0x1827D8880")]
private void EnableScissorRect_Injected(ref Rect scissor)
{
}
// Token: 0x06000F17 RID: 3863 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F17")]
[Address(RVA = "0x27D7050", Offset = "0x27D5E50", VA = "0x1827D7050")]
private void Blit_Texture_Injected(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000F18 RID: 3864 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F18")]
[Address(RVA = "0x27D6F40", Offset = "0x27D5D40", VA = "0x1827D6F40")]
private void Blit_Identifier_Injected(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice)
{
}
// Token: 0x06000F19 RID: 3865 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F19")]
[Address(RVA = "0x27D8A70", Offset = "0x27D7870", VA = "0x1827D8A70")]
private void GetTemporaryRTWithDescriptor_Injected(int nameID, ref RenderTextureDescriptor desc, FilterMode filter)
{
}
// Token: 0x06000F1A RID: 3866 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1A")]
[Address(RVA = "0x27D7700", Offset = "0x27D6500", VA = "0x1827D7700")]
private void ClearRenderTarget_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth)
{
}
// Token: 0x06000F1B RID: 3867 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1B")]
[Address(RVA = "0x27DA290", Offset = "0x27D9090", VA = "0x1827DA290")]
private void SetGlobalVector_Injected(int nameID, ref Vector4 value)
{
}
// Token: 0x06000F1C RID: 3868 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1C")]
[Address(RVA = "0x27D9D80", Offset = "0x27D8B80", VA = "0x1827D9D80")]
private void SetGlobalColor_Injected(int nameID, ref Color value)
{
}
// Token: 0x06000F1D RID: 3869 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1D")]
[Address(RVA = "0x27D9F80", Offset = "0x27D8D80", VA = "0x1827D9F80")]
private void SetGlobalMatrix_Injected(int nameID, ref Matrix4x4 value)
{
}
// Token: 0x06000F1E RID: 3870 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1E")]
[Address(RVA = "0x27DB540", Offset = "0x27DA340", VA = "0x1827DB540")]
private void SetViewProjectionMatrices_Injected(ref Matrix4x4 view, ref Matrix4x4 proj)
{
}
// Token: 0x06000F1F RID: 3871 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F1F")]
[Address(RVA = "0x27DA6F0", Offset = "0x27D94F0", VA = "0x1827DA6F0")]
private void SetRenderTargetSingle_Internal_Injected(ref RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F20 RID: 3872 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F20")]
[Address(RVA = "0x27DA3E0", Offset = "0x27D91E0", VA = "0x1827DA3E0")]
private void SetRenderTargetColorDepth_Internal_Injected(ref RenderTargetIdentifier color, ref RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F21 RID: 3873 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F21")]
[Address(RVA = "0x27DA5F0", Offset = "0x27D93F0", VA = "0x1827DA5F0")]
private void SetRenderTargetMulti_Internal_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
{
}
// Token: 0x06000F22 RID: 3874 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F22")]
[Address(RVA = "0x27DA4D0", Offset = "0x27D92D0", VA = "0x1827DA4D0")]
private void SetRenderTargetMultiSubtarget_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice)
{
}
// Token: 0x040006F8 RID: 1784
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40006F8")]
internal IntPtr m_Ptr;
}
}