39 lines
847 B
C#
39 lines
847 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000234 RID: 564
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[Token(Token = "0x2000234")]
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public enum CompareFunction
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{
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// Token: 0x04000611 RID: 1553
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[Token(Token = "0x4000611")]
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Disabled,
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// Token: 0x04000612 RID: 1554
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[Token(Token = "0x4000612")]
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Never,
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// Token: 0x04000613 RID: 1555
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[Token(Token = "0x4000613")]
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Less,
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// Token: 0x04000614 RID: 1556
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[Token(Token = "0x4000614")]
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Equal,
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// Token: 0x04000615 RID: 1557
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[Token(Token = "0x4000615")]
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LessEqual,
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// Token: 0x04000616 RID: 1558
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[Token(Token = "0x4000616")]
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Greater,
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// Token: 0x04000617 RID: 1559
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[Token(Token = "0x4000617")]
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NotEqual,
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// Token: 0x04000618 RID: 1560
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[Token(Token = "0x4000618")]
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GreaterEqual,
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// Token: 0x04000619 RID: 1561
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[Token(Token = "0x4000619")]
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Always
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}
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}
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