31 lines
667 B
C#
31 lines
667 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200024C RID: 588
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[Token(Token = "0x200024C")]
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[Flags]
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public enum CopyTextureSupport
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{
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// Token: 0x040006E4 RID: 1764
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[Token(Token = "0x40006E4")]
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None = 0,
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// Token: 0x040006E5 RID: 1765
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[Token(Token = "0x40006E5")]
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Basic = 1,
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// Token: 0x040006E6 RID: 1766
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[Token(Token = "0x40006E6")]
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Copy3D = 2,
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// Token: 0x040006E7 RID: 1767
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[Token(Token = "0x40006E7")]
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DifferentTypes = 4,
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// Token: 0x040006E8 RID: 1768
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[Token(Token = "0x40006E8")]
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TextureToRT = 8,
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// Token: 0x040006E9 RID: 1769
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[Token(Token = "0x40006E9")]
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RTToTexture = 16
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}
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}
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