206 lines
5.7 KiB
C#
206 lines
5.7 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000266 RID: 614
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[Token(Token = "0x2000266")]
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public struct DrawingSettings : IEquatable<DrawingSettings>
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{
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// Token: 0x06000F5C RID: 3932 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000F5C")]
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[Address(RVA = "0x2CBDDD0", Offset = "0x2CBCBD0", VA = "0x182CBDDD0")]
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public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings)
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{
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}
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// Token: 0x170002E3 RID: 739
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// (get) Token: 0x06000F5D RID: 3933 RVA: 0x00009E28 File Offset: 0x00008028
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// (set) Token: 0x06000F5E RID: 3934 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E3")]
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public SortingSettings sortingSettings
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{
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[Token(Token = "0x6000F5D")]
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[Address(RVA = "0x2CBDF30", Offset = "0x2CBCD30", VA = "0x182CBDF30")]
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get
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{
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return default(SortingSettings);
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}
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[Token(Token = "0x6000F5E")]
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[Address(RVA = "0x2CBE030", Offset = "0x2CBCE30", VA = "0x182CBE030")]
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set
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{
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}
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}
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// Token: 0x170002E4 RID: 740
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// (set) Token: 0x06000F5F RID: 3935 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E4")]
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public PerObjectData perObjectData
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{
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[Token(Token = "0x6000F5F")]
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[Address(RVA = "0x7BA2C0", Offset = "0x7B90C0", VA = "0x1807BA2C0")]
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set
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{
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}
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}
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// Token: 0x170002E5 RID: 741
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// (set) Token: 0x06000F60 RID: 3936 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E5")]
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public bool enableDynamicBatching
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{
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[Token(Token = "0x6000F60")]
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[Address(RVA = "0x2CBDFB0", Offset = "0x2CBCDB0", VA = "0x182CBDFB0")]
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set
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{
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}
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}
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// Token: 0x170002E6 RID: 742
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// (set) Token: 0x06000F61 RID: 3937 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E6")]
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public bool enableInstancing
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{
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[Token(Token = "0x6000F61")]
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[Address(RVA = "0x2CBDFD0", Offset = "0x2CBCDD0", VA = "0x182CBDFD0")]
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set
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{
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}
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}
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// Token: 0x170002E7 RID: 743
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// (set) Token: 0x06000F62 RID: 3938 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E7")]
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public Material overrideMaterial
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{
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[Token(Token = "0x6000F62")]
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[Address(RVA = "0x2CBDFF0", Offset = "0x2CBCDF0", VA = "0x182CBDFF0")]
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set
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{
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}
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}
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// Token: 0x170002E8 RID: 744
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// (set) Token: 0x06000F63 RID: 3939 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E8")]
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public int overrideMaterialPassIndex
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{
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[Token(Token = "0x6000F63")]
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[Address(RVA = "0x16ACD20", Offset = "0x16ABB20", VA = "0x1816ACD20")]
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set
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{
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}
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}
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// Token: 0x170002E9 RID: 745
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// (set) Token: 0x06000F64 RID: 3940 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002E9")]
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public int mainLightIndex
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{
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[Token(Token = "0x6000F64")]
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[Address(RVA = "0x7B9BE0", Offset = "0x7B89E0", VA = "0x1807B9BE0")]
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set
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{
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}
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}
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// Token: 0x06000F65 RID: 3941 RVA: 0x00009E40 File Offset: 0x00008040
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[Token(Token = "0x6000F65")]
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[Address(RVA = "0x2CBDB40", Offset = "0x2CBC940", VA = "0x182CBDB40")]
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public ShaderTagId GetShaderPassName(int index)
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{
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return default(ShaderTagId);
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}
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// Token: 0x06000F66 RID: 3942 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000F66")]
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[Address(RVA = "0x2CBDC60", Offset = "0x2CBCA60", VA = "0x182CBDC60")]
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public void SetShaderPassName(int index, ShaderTagId shaderPassName)
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{
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}
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// Token: 0x06000F67 RID: 3943 RVA: 0x00009E58 File Offset: 0x00008058
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[Token(Token = "0x6000F67")]
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[Address(RVA = "0x2CBD610", Offset = "0x2CBC410", VA = "0x182CBD610", Slot = "4")]
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public bool Equals(DrawingSettings other)
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{
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return default(bool);
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}
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// Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070
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[Token(Token = "0x6000F68")]
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[Address(RVA = "0x2CBD4E0", Offset = "0x2CBC2E0", VA = "0x182CBD4E0", Slot = "0")]
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public override bool Equals(object obj)
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{
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return default(bool);
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}
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// Token: 0x06000F69 RID: 3945 RVA: 0x00009E88 File Offset: 0x00008088
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[Token(Token = "0x6000F69")]
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[Address(RVA = "0x2CBDAE0", Offset = "0x2CBC8E0", VA = "0x182CBDAE0", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x04000781 RID: 1921
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[Token(Token = "0x4000781")]
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public static readonly int maxShaderPasses;
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// Token: 0x04000782 RID: 1922
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000782")]
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private SortingSettings m_SortingSettings;
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// Token: 0x04000783 RID: 1923
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4000783")]
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[FixedBuffer(typeof(int), 16)]
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internal DrawingSettings.<shaderPassNames>e__FixedBuffer shaderPassNames;
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// Token: 0x04000784 RID: 1924
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x4000784")]
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private PerObjectData m_PerObjectData;
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// Token: 0x04000785 RID: 1925
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[FieldOffset(Offset = "0x124")]
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[Token(Token = "0x4000785")]
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private DrawRendererFlags m_Flags;
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// Token: 0x04000786 RID: 1926
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x4000786")]
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private int m_OverrideMaterialInstanceId;
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// Token: 0x04000787 RID: 1927
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[FieldOffset(Offset = "0x12C")]
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[Token(Token = "0x4000787")]
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private int m_OverrideMaterialPassIndex;
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// Token: 0x04000788 RID: 1928
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4000788")]
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private int m_MainLightIndex;
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// Token: 0x04000789 RID: 1929
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[FieldOffset(Offset = "0x134")]
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[Token(Token = "0x4000789")]
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private int m_UseSrpBatcher;
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// Token: 0x02000267 RID: 615
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[Token(Token = "0x2000267")]
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[UnsafeValueType]
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[CompilerGenerated]
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public struct <shaderPassNames>e__FixedBuffer
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{
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// Token: 0x0400078A RID: 1930
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400078A")]
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public int FixedElementField;
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}
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}
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}
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