Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/DrawingSettings.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

206 lines
5.7 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000266 RID: 614
[Token(Token = "0x2000266")]
public struct DrawingSettings : IEquatable<DrawingSettings>
{
// Token: 0x06000F5C RID: 3932 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F5C")]
[Address(RVA = "0x2CBDDD0", Offset = "0x2CBCBD0", VA = "0x182CBDDD0")]
public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings)
{
}
// Token: 0x170002E3 RID: 739
// (get) Token: 0x06000F5D RID: 3933 RVA: 0x00009E28 File Offset: 0x00008028
// (set) Token: 0x06000F5E RID: 3934 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E3")]
public SortingSettings sortingSettings
{
[Token(Token = "0x6000F5D")]
[Address(RVA = "0x2CBDF30", Offset = "0x2CBCD30", VA = "0x182CBDF30")]
get
{
return default(SortingSettings);
}
[Token(Token = "0x6000F5E")]
[Address(RVA = "0x2CBE030", Offset = "0x2CBCE30", VA = "0x182CBE030")]
set
{
}
}
// Token: 0x170002E4 RID: 740
// (set) Token: 0x06000F5F RID: 3935 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E4")]
public PerObjectData perObjectData
{
[Token(Token = "0x6000F5F")]
[Address(RVA = "0x7BA2C0", Offset = "0x7B90C0", VA = "0x1807BA2C0")]
set
{
}
}
// Token: 0x170002E5 RID: 741
// (set) Token: 0x06000F60 RID: 3936 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E5")]
public bool enableDynamicBatching
{
[Token(Token = "0x6000F60")]
[Address(RVA = "0x2CBDFB0", Offset = "0x2CBCDB0", VA = "0x182CBDFB0")]
set
{
}
}
// Token: 0x170002E6 RID: 742
// (set) Token: 0x06000F61 RID: 3937 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E6")]
public bool enableInstancing
{
[Token(Token = "0x6000F61")]
[Address(RVA = "0x2CBDFD0", Offset = "0x2CBCDD0", VA = "0x182CBDFD0")]
set
{
}
}
// Token: 0x170002E7 RID: 743
// (set) Token: 0x06000F62 RID: 3938 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E7")]
public Material overrideMaterial
{
[Token(Token = "0x6000F62")]
[Address(RVA = "0x2CBDFF0", Offset = "0x2CBCDF0", VA = "0x182CBDFF0")]
set
{
}
}
// Token: 0x170002E8 RID: 744
// (set) Token: 0x06000F63 RID: 3939 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E8")]
public int overrideMaterialPassIndex
{
[Token(Token = "0x6000F63")]
[Address(RVA = "0x16ACD20", Offset = "0x16ABB20", VA = "0x1816ACD20")]
set
{
}
}
// Token: 0x170002E9 RID: 745
// (set) Token: 0x06000F64 RID: 3940 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002E9")]
public int mainLightIndex
{
[Token(Token = "0x6000F64")]
[Address(RVA = "0x7B9BE0", Offset = "0x7B89E0", VA = "0x1807B9BE0")]
set
{
}
}
// Token: 0x06000F65 RID: 3941 RVA: 0x00009E40 File Offset: 0x00008040
[Token(Token = "0x6000F65")]
[Address(RVA = "0x2CBDB40", Offset = "0x2CBC940", VA = "0x182CBDB40")]
public ShaderTagId GetShaderPassName(int index)
{
return default(ShaderTagId);
}
// Token: 0x06000F66 RID: 3942 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000F66")]
[Address(RVA = "0x2CBDC60", Offset = "0x2CBCA60", VA = "0x182CBDC60")]
public void SetShaderPassName(int index, ShaderTagId shaderPassName)
{
}
// Token: 0x06000F67 RID: 3943 RVA: 0x00009E58 File Offset: 0x00008058
[Token(Token = "0x6000F67")]
[Address(RVA = "0x2CBD610", Offset = "0x2CBC410", VA = "0x182CBD610", Slot = "4")]
public bool Equals(DrawingSettings other)
{
return default(bool);
}
// Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070
[Token(Token = "0x6000F68")]
[Address(RVA = "0x2CBD4E0", Offset = "0x2CBC2E0", VA = "0x182CBD4E0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000F69 RID: 3945 RVA: 0x00009E88 File Offset: 0x00008088
[Token(Token = "0x6000F69")]
[Address(RVA = "0x2CBDAE0", Offset = "0x2CBC8E0", VA = "0x182CBDAE0", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x04000781 RID: 1921
[Token(Token = "0x4000781")]
public static readonly int maxShaderPasses;
// Token: 0x04000782 RID: 1922
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000782")]
private SortingSettings m_SortingSettings;
// Token: 0x04000783 RID: 1923
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000783")]
[FixedBuffer(typeof(int), 16)]
internal DrawingSettings.<shaderPassNames>e__FixedBuffer shaderPassNames;
// Token: 0x04000784 RID: 1924
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000784")]
private PerObjectData m_PerObjectData;
// Token: 0x04000785 RID: 1925
[FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000785")]
private DrawRendererFlags m_Flags;
// Token: 0x04000786 RID: 1926
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000786")]
private int m_OverrideMaterialInstanceId;
// Token: 0x04000787 RID: 1927
[FieldOffset(Offset = "0x12C")]
[Token(Token = "0x4000787")]
private int m_OverrideMaterialPassIndex;
// Token: 0x04000788 RID: 1928
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000788")]
private int m_MainLightIndex;
// Token: 0x04000789 RID: 1929
[FieldOffset(Offset = "0x134")]
[Token(Token = "0x4000789")]
private int m_UseSrpBatcher;
// Token: 0x02000267 RID: 615
[Token(Token = "0x2000267")]
[UnsafeValueType]
[CompilerGenerated]
public struct <shaderPassNames>e__FixedBuffer
{
// Token: 0x0400078A RID: 1930
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400078A")]
public int FixedElementField;
}
}
}