21 lines
398 B
C#
21 lines
398 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000244 RID: 580
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[Token(Token = "0x2000244")]
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public enum ReflectionProbeMode
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{
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// Token: 0x040006A0 RID: 1696
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[Token(Token = "0x40006A0")]
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Baked,
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// Token: 0x040006A1 RID: 1697
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[Token(Token = "0x40006A1")]
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Realtime,
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// Token: 0x040006A2 RID: 1698
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[Token(Token = "0x40006A2")]
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Custom
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}
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}
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