Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/Rendering/RenderStateBlock.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

127 lines
3.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x02000273 RID: 627
[Token(Token = "0x2000273")]
public struct RenderStateBlock : IEquatable<RenderStateBlock>
{
// Token: 0x06000FB4 RID: 4020 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000FB4")]
[Address(RVA = "0x2CC0BF0", Offset = "0x2CBF9F0", VA = "0x182CC0BF0")]
public RenderStateBlock(RenderStateMask mask)
{
}
// Token: 0x17000306 RID: 774
// (set) Token: 0x06000FB5 RID: 4021 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000306")]
public DepthState depthState
{
[Token(Token = "0x6000FB5")]
[Address(RVA = "0x2CC0D80", Offset = "0x2CBFB80", VA = "0x182CC0D80")]
set
{
}
}
// Token: 0x17000307 RID: 775
// (set) Token: 0x06000FB6 RID: 4022 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000307")]
public StencilState stencilState
{
[Token(Token = "0x6000FB6")]
[Address(RVA = "0x2CC0D90", Offset = "0x2CBFB90", VA = "0x182CC0D90")]
set
{
}
}
// Token: 0x17000308 RID: 776
// (set) Token: 0x06000FB7 RID: 4023 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000308")]
public int stencilReference
{
[Token(Token = "0x6000FB7")]
[Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")]
set
{
}
}
// Token: 0x17000309 RID: 777
// (get) Token: 0x06000FB8 RID: 4024 RVA: 0x0000A020 File Offset: 0x00008220
// (set) Token: 0x06000FB9 RID: 4025 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000309")]
public RenderStateMask mask
{
[Token(Token = "0x6000FB8")]
[Address(RVA = "0x2CC0D70", Offset = "0x2CBFB70", VA = "0x182CC0D70")]
get
{
return RenderStateMask.Nothing;
}
[Token(Token = "0x6000FB9")]
[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
set
{
}
}
// Token: 0x06000FBA RID: 4026 RVA: 0x0000A038 File Offset: 0x00008238
[Token(Token = "0x6000FBA")]
[Address(RVA = "0x2CC09B0", Offset = "0x2CBF7B0", VA = "0x182CC09B0", Slot = "4")]
public bool Equals(RenderStateBlock other)
{
return default(bool);
}
// Token: 0x06000FBB RID: 4027 RVA: 0x0000A050 File Offset: 0x00008250
[Token(Token = "0x6000FBB")]
[Address(RVA = "0x2CC08C0", Offset = "0x2CBF6C0", VA = "0x182CC08C0", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x06000FBC RID: 4028 RVA: 0x0000A068 File Offset: 0x00008268
[Token(Token = "0x6000FBC")]
[Address(RVA = "0x2CC0B20", Offset = "0x2CBF920", VA = "0x182CC0B20", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x040007C5 RID: 1989
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40007C5")]
private BlendState m_BlendState;
// Token: 0x040007C6 RID: 1990
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40007C6")]
private RasterState m_RasterState;
// Token: 0x040007C7 RID: 1991
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40007C7")]
private DepthState m_DepthState;
// Token: 0x040007C8 RID: 1992
[FieldOffset(Offset = "0x56")]
[Token(Token = "0x40007C8")]
private StencilState m_StencilState;
// Token: 0x040007C9 RID: 1993
[FieldOffset(Offset = "0x64")]
[Token(Token = "0x40007C9")]
private int m_StencilReference;
// Token: 0x040007CA RID: 1994
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40007CA")]
private RenderStateMask m_Mask;
}
}