540 lines
16 KiB
C#
540 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000147 RID: 327
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[Token(Token = "0x2000147")]
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[NativeType]
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[ExcludeFromPreset]
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[NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")]
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[NativeType("Runtime/Graphics/SpriteFrame.h")]
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[NativeHeader("Runtime/Graphics/SpriteUtility.h")]
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[NativeHeader("Runtime/2D/Common/ScriptBindings/SpritesMarshalling.h")]
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public sealed class Sprite : Object
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{
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// Token: 0x06000C7A RID: 3194 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C7A")]
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[Address(RVA = "0x2CCE450", Offset = "0x2CCD250", VA = "0x182CCE450")]
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[RequiredByNativeCode]
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private Sprite()
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{
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}
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// Token: 0x06000C7B RID: 3195 RVA: 0x00008B98 File Offset: 0x00006D98
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[Token(Token = "0x6000C7B")]
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[Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")]
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internal int GetPackingMode()
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{
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return 0;
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}
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// Token: 0x06000C7C RID: 3196 RVA: 0x00008BB0 File Offset: 0x00006DB0
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[Token(Token = "0x6000C7C")]
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[Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")]
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internal int GetPackingRotation()
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{
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return 0;
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}
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// Token: 0x06000C7D RID: 3197 RVA: 0x00008BC8 File Offset: 0x00006DC8
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[Token(Token = "0x6000C7D")]
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[Address(RVA = "0x2CCDA80", Offset = "0x2CCC880", VA = "0x182CCDA80")]
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internal int GetPacked()
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{
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return 0;
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}
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// Token: 0x06000C7E RID: 3198 RVA: 0x00008BE0 File Offset: 0x00006DE0
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[Token(Token = "0x6000C7E")]
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[Address(RVA = "0x2CCDFD0", Offset = "0x2CCCDD0", VA = "0x182CCDFD0")]
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internal Rect GetTextureRect()
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{
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return default(Rect);
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}
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// Token: 0x06000C7F RID: 3199 RVA: 0x00008BF8 File Offset: 0x00006DF8
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[Token(Token = "0x6000C7F")]
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[Address(RVA = "0x2CCDF30", Offset = "0x2CCCD30", VA = "0x182CCDF30")]
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internal Vector2 GetTextureRectOffset()
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{
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return default(Vector2);
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}
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// Token: 0x06000C80 RID: 3200 RVA: 0x00008C10 File Offset: 0x00006E10
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[Token(Token = "0x6000C80")]
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[Address(RVA = "0x2CCD970", Offset = "0x2CCC770", VA = "0x182CCD970")]
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internal Vector4 GetInnerUVs()
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{
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return default(Vector4);
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}
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// Token: 0x06000C81 RID: 3201 RVA: 0x00008C28 File Offset: 0x00006E28
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[Token(Token = "0x6000C81")]
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[Address(RVA = "0x2CCDA20", Offset = "0x2CCC820", VA = "0x182CCDA20")]
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internal Vector4 GetOuterUVs()
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{
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return default(Vector4);
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}
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// Token: 0x06000C82 RID: 3202 RVA: 0x00008C40 File Offset: 0x00006E40
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[Token(Token = "0x6000C82")]
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[Address(RVA = "0x2CCDB90", Offset = "0x2CCC990", VA = "0x182CCDB90")]
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internal Vector4 GetPadding()
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{
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return default(Vector4);
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}
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// Token: 0x06000C83 RID: 3203 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000C83")]
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[Address(RVA = "0x2CCCEC0", Offset = "0x2CCBCC0", VA = "0x182CCCEC0")]
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[FreeFunction]
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internal static Sprite CreateSpriteWithoutTextureScripting(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture)
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{
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return null;
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}
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// Token: 0x06000C84 RID: 3204 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000C84")]
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[Address(RVA = "0x2CCCFA0", Offset = "0x2CCBDA0", VA = "0x182CCCFA0")]
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[FreeFunction]
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internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape)
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{
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return null;
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}
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// Token: 0x17000286 RID: 646
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// (get) Token: 0x06000C85 RID: 3205 RVA: 0x00008C58 File Offset: 0x00006E58
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[Token(Token = "0x17000286")]
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public Bounds bounds
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{
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[Token(Token = "0x6000C85")]
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[Address(RVA = "0x2CCE5F0", Offset = "0x2CCD3F0", VA = "0x182CCE5F0")]
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get
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{
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return default(Bounds);
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}
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}
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// Token: 0x17000287 RID: 647
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// (get) Token: 0x06000C86 RID: 3206 RVA: 0x00008C70 File Offset: 0x00006E70
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[Token(Token = "0x17000287")]
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public Rect rect
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{
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[Token(Token = "0x6000C86")]
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[Address(RVA = "0x2CCE7D0", Offset = "0x2CCD5D0", VA = "0x182CCE7D0")]
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get
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{
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return default(Rect);
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}
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}
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// Token: 0x17000288 RID: 648
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// (get) Token: 0x06000C87 RID: 3207 RVA: 0x00008C88 File Offset: 0x00006E88
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[Token(Token = "0x17000288")]
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public Vector4 border
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{
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[Token(Token = "0x6000C87")]
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[Address(RVA = "0x2CCE540", Offset = "0x2CCD340", VA = "0x182CCE540")]
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get
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{
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return default(Vector4);
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}
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}
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// Token: 0x17000289 RID: 649
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// (get) Token: 0x06000C88 RID: 3208 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000289")]
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public Texture2D texture
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{
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[Token(Token = "0x6000C88")]
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[Address(RVA = "0x2CCEA20", Offset = "0x2CCD820", VA = "0x182CCEA20")]
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get
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{
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return null;
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}
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}
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// Token: 0x1700028A RID: 650
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// (get) Token: 0x06000C89 RID: 3209 RVA: 0x00008CA0 File Offset: 0x00006EA0
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[Token(Token = "0x1700028A")]
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public float pixelsPerUnit
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{
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[Token(Token = "0x6000C89")]
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[Address(RVA = "0x2CCE740", Offset = "0x2CCD540", VA = "0x182CCE740")]
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[NativeMethod]
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get
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{
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return 0f;
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}
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}
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// Token: 0x1700028B RID: 651
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// (get) Token: 0x06000C8A RID: 3210 RVA: 0x00008CB8 File Offset: 0x00006EB8
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[Token(Token = "0x1700028B")]
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public float spriteAtlasTextureScale
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{
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[Token(Token = "0x6000C8A")]
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[Address(RVA = "0x2CCE830", Offset = "0x2CCD630", VA = "0x182CCE830")]
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[NativeMethod]
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get
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{
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return 0f;
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}
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}
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// Token: 0x1700028C RID: 652
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// (get) Token: 0x06000C8B RID: 3211 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700028C")]
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public Texture2D associatedAlphaSplitTexture
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{
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[Token(Token = "0x6000C8B")]
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[Address(RVA = "0x2CCE4B0", Offset = "0x2CCD2B0", VA = "0x182CCE4B0")]
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[NativeMethod]
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get
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{
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return null;
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}
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}
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// Token: 0x1700028D RID: 653
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// (get) Token: 0x06000C8C RID: 3212 RVA: 0x00008CD0 File Offset: 0x00006ED0
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[Token(Token = "0x1700028D")]
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public Vector2 pivot
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{
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[Token(Token = "0x6000C8C")]
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[Address(RVA = "0x2CCE6F0", Offset = "0x2CCD4F0", VA = "0x182CCE6F0")]
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[NativeMethod]
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get
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{
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return default(Vector2);
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}
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}
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// Token: 0x1700028E RID: 654
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// (get) Token: 0x06000C8D RID: 3213 RVA: 0x00008CE8 File Offset: 0x00006EE8
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[Token(Token = "0x1700028E")]
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public bool packed
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{
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[Token(Token = "0x6000C8D")]
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[Address(RVA = "0x2CCE660", Offset = "0x2CCD460", VA = "0x182CCE660")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x1700028F RID: 655
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// (get) Token: 0x06000C8E RID: 3214 RVA: 0x00008D00 File Offset: 0x00006F00
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[Token(Token = "0x1700028F")]
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public SpritePackingMode packingMode
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{
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[Token(Token = "0x6000C8E")]
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[Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")]
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get
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{
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return SpritePackingMode.Tight;
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}
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}
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// Token: 0x17000290 RID: 656
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// (get) Token: 0x06000C8F RID: 3215 RVA: 0x00008D18 File Offset: 0x00006F18
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[Token(Token = "0x17000290")]
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public SpritePackingRotation packingRotation
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{
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[Token(Token = "0x6000C8F")]
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[Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")]
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get
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{
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return SpritePackingRotation.None;
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}
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}
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// Token: 0x17000291 RID: 657
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// (get) Token: 0x06000C90 RID: 3216 RVA: 0x00008D30 File Offset: 0x00006F30
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[Token(Token = "0x17000291")]
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public Rect textureRect
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{
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[Token(Token = "0x6000C90")]
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[Address(RVA = "0x2CCE950", Offset = "0x2CCD750", VA = "0x182CCE950")]
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get
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{
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return default(Rect);
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}
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}
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// Token: 0x17000292 RID: 658
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// (get) Token: 0x06000C91 RID: 3217 RVA: 0x00008D48 File Offset: 0x00006F48
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[Token(Token = "0x17000292")]
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public Vector2 textureRectOffset
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{
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[Token(Token = "0x6000C91")]
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[Address(RVA = "0x2CCE870", Offset = "0x2CCD670", VA = "0x182CCE870")]
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get
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{
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return default(Vector2);
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}
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}
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// Token: 0x17000293 RID: 659
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// (get) Token: 0x06000C92 RID: 3218 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000293")]
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public Vector2[] vertices
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{
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[Token(Token = "0x6000C92")]
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[Address(RVA = "0x2CCEAE0", Offset = "0x2CCD8E0", VA = "0x182CCEAE0")]
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[FreeFunction]
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get
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{
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return null;
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}
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}
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// Token: 0x17000294 RID: 660
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// (get) Token: 0x06000C93 RID: 3219 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000294")]
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public ushort[] triangles
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{
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[Token(Token = "0x6000C93")]
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[Address(RVA = "0x2CCEA60", Offset = "0x2CCD860", VA = "0x182CCEA60")]
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[FreeFunction]
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get
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{
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return null;
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}
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}
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// Token: 0x17000295 RID: 661
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// (get) Token: 0x06000C94 RID: 3220 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x17000295")]
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public Vector2[] uv
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{
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[Token(Token = "0x6000C94")]
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[Address(RVA = "0x2CCEAA0", Offset = "0x2CCD8A0", VA = "0x182CCEAA0")]
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[FreeFunction]
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get
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{
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return null;
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}
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}
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// Token: 0x06000C95 RID: 3221 RVA: 0x00008D60 File Offset: 0x00006F60
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[Token(Token = "0x6000C95")]
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[Address(RVA = "0x2CCDBF0", Offset = "0x2CCC9F0", VA = "0x182CCDBF0")]
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public int GetPhysicsShapeCount()
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{
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return 0;
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}
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// Token: 0x06000C96 RID: 3222 RVA: 0x00008D78 File Offset: 0x00006F78
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[Token(Token = "0x6000C96")]
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[Address(RVA = "0x2CCDC80", Offset = "0x2CCCA80", VA = "0x182CCDC80")]
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public int GetPhysicsShapePointCount(int shapeIdx)
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{
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return 0;
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}
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// Token: 0x06000C97 RID: 3223 RVA: 0x00008D90 File Offset: 0x00006F90
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[Token(Token = "0x6000C97")]
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[Address(RVA = "0x2CCE030", Offset = "0x2CCCE30", VA = "0x182CCE030")]
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[NativeMethod]
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private int Internal_GetPhysicsShapePointCount(int shapeIdx)
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{
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return 0;
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}
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// Token: 0x06000C98 RID: 3224 RVA: 0x00008DA8 File Offset: 0x00006FA8
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[Token(Token = "0x6000C98")]
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[Address(RVA = "0x2CCDDA0", Offset = "0x2CCCBA0", VA = "0x182CCDDA0")]
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public int GetPhysicsShape(int shapeIdx, List<Vector2> physicsShape)
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{
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return 0;
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}
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// Token: 0x06000C99 RID: 3225 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C99")]
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[Address(RVA = "0x2CCDC30", Offset = "0x2CCCA30", VA = "0x182CCDC30")]
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[FreeFunction]
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private static void GetPhysicsShapeImpl(Sprite sprite, int shapeIdx, List<Vector2> physicsShape)
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{
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}
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// Token: 0x06000C9A RID: 3226 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C9A")]
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[Address(RVA = "0x2CCE110", Offset = "0x2CCCF10", VA = "0x182CCE110")]
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public void OverridePhysicsShape(IList<Vector2[]> physicsShapes)
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{
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}
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// Token: 0x06000C9B RID: 3227 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C9B")]
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[Address(RVA = "0x2CCE0D0", Offset = "0x2CCCED0", VA = "0x182CCE0D0")]
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[FreeFunction]
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private static void OverridePhysicsShapeCount(Sprite sprite, int physicsShapeCount)
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{
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}
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// Token: 0x06000C9C RID: 3228 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C9C")]
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[Address(RVA = "0x2CCE3F0", Offset = "0x2CCD1F0", VA = "0x182CCE3F0")]
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[FreeFunction]
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private static void OverridePhysicsShape(Sprite sprite, Vector2[] physicsShape, int idx)
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{
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}
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// Token: 0x06000C9D RID: 3229 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000C9D")]
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[Address(RVA = "0x2CCE070", Offset = "0x2CCCE70", VA = "0x182CCE070")]
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[FreeFunction]
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public void OverrideGeometry(Vector2[] vertices, ushort[] triangles)
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{
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}
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// Token: 0x06000C9E RID: 3230 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000C9E")]
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[Address(RVA = "0x2CCD0F0", Offset = "0x2CCBEF0", VA = "0x182CCD0F0")]
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internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture)
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{
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return null;
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}
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// Token: 0x06000C9F RID: 3231 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000C9F")]
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[Address(RVA = "0x2CCD090", Offset = "0x2CCBE90", VA = "0x182CCD090")]
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internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits)
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{
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return null;
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}
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// Token: 0x06000CA0 RID: 3232 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA0")]
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[Address(RVA = "0x2CCD4B0", Offset = "0x2CCC2B0", VA = "0x182CCD4B0")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape)
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{
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return null;
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}
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// Token: 0x06000CA1 RID: 3233 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA1")]
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[Address(RVA = "0x2CCD030", Offset = "0x2CCBE30", VA = "0x182CCD030")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border)
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{
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return null;
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}
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// Token: 0x06000CA2 RID: 3234 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA2")]
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[Address(RVA = "0x2CCD2F0", Offset = "0x2CCC0F0", VA = "0x182CCD2F0")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType)
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{
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return null;
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}
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// Token: 0x06000CA3 RID: 3235 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA3")]
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[Address(RVA = "0x2CCD3D0", Offset = "0x2CCC1D0", VA = "0x182CCD3D0")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude)
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{
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return null;
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}
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// Token: 0x06000CA4 RID: 3236 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA4")]
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[Address(RVA = "0x2CCD150", Offset = "0x2CCBF50", VA = "0x182CCD150")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit)
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{
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return null;
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}
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// Token: 0x06000CA5 RID: 3237 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CA5")]
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[Address(RVA = "0x2CCD220", Offset = "0x2CCC020", VA = "0x182CCD220")]
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public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot)
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{
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return null;
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}
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// Token: 0x06000CA6 RID: 3238 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CA6")]
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[Address(RVA = "0x2CCDF80", Offset = "0x2CCCD80", VA = "0x182CCDF80")]
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private void GetTextureRect_Injected(out Rect ret)
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{
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}
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// Token: 0x06000CA7 RID: 3239 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CA7")]
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[Address(RVA = "0x2CCDEE0", Offset = "0x2CCCCE0", VA = "0x182CCDEE0")]
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private void GetTextureRectOffset_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000CA8 RID: 3240 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CA8")]
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[Address(RVA = "0x2CCD920", Offset = "0x2CCC720", VA = "0x182CCD920")]
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private void GetInnerUVs_Injected(out Vector4 ret)
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{
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}
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// Token: 0x06000CA9 RID: 3241 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CA9")]
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[Address(RVA = "0x2CCD9D0", Offset = "0x2CCC7D0", VA = "0x182CCD9D0")]
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private void GetOuterUVs_Injected(out Vector4 ret)
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{
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}
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// Token: 0x06000CAA RID: 3242 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CAA")]
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[Address(RVA = "0x2CCDB40", Offset = "0x2CCC940", VA = "0x182CCDB40")]
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private void GetPadding_Injected(out Vector4 ret)
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{
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}
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// Token: 0x06000CAB RID: 3243 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CAB")]
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[Address(RVA = "0x2CCCE50", Offset = "0x2CCBC50", VA = "0x182CCCE50")]
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private static Sprite CreateSpriteWithoutTextureScripting_Injected(ref Rect rect, ref Vector2 pivot, float pixelsToUnits, Texture2D texture)
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{
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return null;
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}
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// Token: 0x06000CAC RID: 3244 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CAC")]
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[Address(RVA = "0x2CCCF20", Offset = "0x2CCBD20", VA = "0x182CCCF20")]
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private static Sprite CreateSprite_Injected(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border, bool generateFallbackPhysicsShape)
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{
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return null;
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}
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// Token: 0x06000CAD RID: 3245 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CAD")]
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[Address(RVA = "0x2CCE5A0", Offset = "0x2CCD3A0", VA = "0x182CCE5A0")]
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private void get_bounds_Injected(out Bounds ret)
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|
{
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}
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// Token: 0x06000CAE RID: 3246 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CAE")]
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[Address(RVA = "0x2CCE780", Offset = "0x2CCD580", VA = "0x182CCE780")]
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private void get_rect_Injected(out Rect ret)
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|
{
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}
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// Token: 0x06000CAF RID: 3247 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CAF")]
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[Address(RVA = "0x2CCE4F0", Offset = "0x2CCD2F0", VA = "0x182CCE4F0")]
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private void get_border_Injected(out Vector4 ret)
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|
{
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}
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// Token: 0x06000CB0 RID: 3248 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CB0")]
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[Address(RVA = "0x2CCE6A0", Offset = "0x2CCD4A0", VA = "0x182CCE6A0")]
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private void get_pivot_Injected(out Vector2 ret)
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|
{
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|
}
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|
}
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|
}
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