Files
Apr2020-Cpp2Il-Dump/UnityEngine.CoreModule/UnityEngine/WaitForSeconds.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

27 lines
671 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000120 RID: 288
[Token(Token = "0x2000120")]
[RequiredByNativeCode]
[StructLayout(0)]
public sealed class WaitForSeconds : YieldInstruction
{
// Token: 0x06000B1A RID: 2842 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B1A")]
[Address(RVA = "0x301E1D0", Offset = "0x301CFD0", VA = "0x18301E1D0")]
public WaitForSeconds(float seconds)
{
}
// Token: 0x0400047E RID: 1150
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400047E")]
internal float m_Seconds;
}
}