27 lines
546 B
C#
27 lines
546 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000010 RID: 16
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[Token(Token = "0x2000010")]
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public enum ParticleSystemGradientMode
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{
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// Token: 0x04000036 RID: 54
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[Token(Token = "0x4000036")]
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Color,
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// Token: 0x04000037 RID: 55
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[Token(Token = "0x4000037")]
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Gradient,
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// Token: 0x04000038 RID: 56
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[Token(Token = "0x4000038")]
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TwoColors,
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// Token: 0x04000039 RID: 57
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[Token(Token = "0x4000039")]
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TwoGradients,
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// Token: 0x0400003A RID: 58
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[Token(Token = "0x400003A")]
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RandomColor
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}
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}
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