Files
Apr2020-Cpp2Il-Dump/UnityEngine.Physics2DModule/UnityEngine/Collider2D.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

63 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[RequiredByNativeCode]
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics2D/Public/Collider2D.h")]
public class Collider2D : Behaviour
{
// Token: 0x1700000E RID: 14
// (get) Token: 0x06000055 RID: 85 RVA: 0x000024A4 File Offset: 0x000006A4
[Token(Token = "0x1700000E")]
public Vector2 offset
{
[Token(Token = "0x6000055")]
[Address(RVA = "0x73FF80", Offset = "0x73ED80", VA = "0x18073FF80")]
get
{
return default(Vector2);
}
}
// Token: 0x1700000F RID: 15
// (get) Token: 0x06000056 RID: 86 RVA: 0x000024BC File Offset: 0x000006BC
[Token(Token = "0x1700000F")]
public Bounds bounds
{
[Token(Token = "0x6000056")]
[Address(RVA = "0x73FEC0", Offset = "0x73ECC0", VA = "0x18073FEC0")]
get
{
return default(Bounds);
}
}
// Token: 0x06000057 RID: 87 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000057")]
[Address(RVA = "0x6E4ED0", Offset = "0x6E3CD0", VA = "0x1806E4ED0")]
public Collider2D()
{
}
// Token: 0x06000058 RID: 88 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000058")]
[Address(RVA = "0x73FF30", Offset = "0x73ED30", VA = "0x18073FF30")]
private void get_offset_Injected(out Vector2 ret)
{
}
// Token: 0x06000059 RID: 89 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000059")]
[Address(RVA = "0x73FE70", Offset = "0x73EC70", VA = "0x18073FE70")]
private void get_bounds_Injected(out Bounds ret)
{
}
}
}