196 lines
5.6 KiB
C#
196 lines
5.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Internal;
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namespace UnityEngine
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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[RequireComponent(typeof(Transform))]
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[NativeHeader("Modules/Physics2D/Public/Rigidbody2D.h")]
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public sealed class Rigidbody2D : Component
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{
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// Token: 0x17000008 RID: 8
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// (get) Token: 0x06000040 RID: 64 RVA: 0x00002414 File Offset: 0x00000614
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// (set) Token: 0x06000041 RID: 65 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x17000008")]
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public Vector2 position
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{
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[Token(Token = "0x6000040")]
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[Address(RVA = "0x742E00", Offset = "0x741C00", VA = "0x180742E00")]
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get
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{
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return default(Vector2);
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}
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[Token(Token = "0x6000041")]
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[Address(RVA = "0x742FD0", Offset = "0x741DD0", VA = "0x180742FD0")]
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set
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{
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}
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}
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// Token: 0x17000009 RID: 9
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// (get) Token: 0x06000042 RID: 66 RVA: 0x0000242C File Offset: 0x0000062C
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// (set) Token: 0x06000043 RID: 67 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x17000009")]
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public float rotation
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{
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[Token(Token = "0x6000042")]
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[Address(RVA = "0x742E50", Offset = "0x741C50", VA = "0x180742E50")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x6000043")]
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[Address(RVA = "0x743010", Offset = "0x741E10", VA = "0x180743010")]
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set
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{
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}
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}
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// Token: 0x06000044 RID: 68 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000044")]
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[Address(RVA = "0x742C60", Offset = "0x741A60", VA = "0x180742C60")]
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public void MovePosition(Vector2 position)
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{
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}
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// Token: 0x06000045 RID: 69 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000045")]
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[Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")]
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public void MoveRotation(float angle)
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{
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}
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// Token: 0x06000046 RID: 70 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000046")]
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[Address(RVA = "0x742CA0", Offset = "0x741AA0", VA = "0x180742CA0")]
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[NativeMethod]
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private void MoveRotation_Angle(float angle)
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{
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}
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// Token: 0x1700000A RID: 10
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// (get) Token: 0x06000047 RID: 71 RVA: 0x00002444 File Offset: 0x00000644
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// (set) Token: 0x06000048 RID: 72 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x1700000A")]
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public Vector2 velocity
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{
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[Token(Token = "0x6000047")]
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[Address(RVA = "0x742EE0", Offset = "0x741CE0", VA = "0x180742EE0")]
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get
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{
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return default(Vector2);
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}
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[Token(Token = "0x6000048")]
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[Address(RVA = "0x7430B0", Offset = "0x741EB0", VA = "0x1807430B0")]
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set
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{
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}
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}
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// Token: 0x1700000B RID: 11
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// (get) Token: 0x06000049 RID: 73 RVA: 0x0000245C File Offset: 0x0000065C
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// (set) Token: 0x0600004A RID: 74 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x1700000B")]
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public float angularVelocity
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{
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[Token(Token = "0x6000049")]
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[Address(RVA = "0x742CF0", Offset = "0x741AF0", VA = "0x180742CF0")]
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get
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{
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return 0f;
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}
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[Token(Token = "0x600004A")]
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[Address(RVA = "0x742F30", Offset = "0x741D30", VA = "0x180742F30")]
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set
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{
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}
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}
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// Token: 0x1700000C RID: 12
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// (get) Token: 0x0600004B RID: 75 RVA: 0x00002474 File Offset: 0x00000674
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[Token(Token = "0x1700000C")]
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public RigidbodyType2D bodyType
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{
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[Token(Token = "0x600004B")]
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[Address(RVA = "0x742D30", Offset = "0x741B30", VA = "0x180742D30")]
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get
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{
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return RigidbodyType2D.Dynamic;
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}
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}
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// Token: 0x1700000D RID: 13
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// (get) Token: 0x0600004C RID: 76 RVA: 0x0000248C File Offset: 0x0000068C
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[Token(Token = "0x1700000D")]
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public bool isKinematic
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{
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[Token(Token = "0x600004C")]
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[Address(RVA = "0x742D70", Offset = "0x741B70", VA = "0x180742D70")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x0600004D RID: 77 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004D")]
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[Address(RVA = "0x742BD0", Offset = "0x7419D0", VA = "0x180742BD0")]
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[ExcludeFromDocs]
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public void AddForce(Vector2 force)
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{
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}
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// Token: 0x0600004E RID: 78 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004E")]
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[Address(RVA = "0x742B80", Offset = "0x741980", VA = "0x180742B80")]
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public void AddForce(Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
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{
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}
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// Token: 0x0600004F RID: 79 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x600004F")]
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[Address(RVA = "0x742DB0", Offset = "0x741BB0", VA = "0x180742DB0")]
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private void get_position_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000050 RID: 80 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000050")]
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[Address(RVA = "0x742F80", Offset = "0x741D80", VA = "0x180742F80")]
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private void set_position_Injected(ref Vector2 value)
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{
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}
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// Token: 0x06000051 RID: 81 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000051")]
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[Address(RVA = "0x742C10", Offset = "0x741A10", VA = "0x180742C10")]
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private void MovePosition_Injected(ref Vector2 position)
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{
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}
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// Token: 0x06000052 RID: 82 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000052")]
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[Address(RVA = "0x742E90", Offset = "0x741C90", VA = "0x180742E90")]
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private void get_velocity_Injected(out Vector2 ret)
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{
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}
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// Token: 0x06000053 RID: 83 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000053")]
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[Address(RVA = "0x743060", Offset = "0x741E60", VA = "0x180743060")]
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private void set_velocity_Injected(ref Vector2 value)
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{
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}
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// Token: 0x06000054 RID: 84 RVA: 0x000021D2 File Offset: 0x000003D2
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[Token(Token = "0x6000054")]
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[Address(RVA = "0x742B20", Offset = "0x741920", VA = "0x180742B20")]
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private void AddForce_Injected(ref Vector2 force, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode)
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{
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}
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}
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}
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