Files
Apr2020-Cpp2Il-Dump/UnityEngine.PhysicsModule/UnityEngine/CapsuleCollider.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

105 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
[RequiredByNativeCode]
[NativeHeader("Modules/Physics/CapsuleCollider.h")]
public class CapsuleCollider : Collider
{
// Token: 0x1700003D RID: 61
// (get) Token: 0x0600009A RID: 154 RVA: 0x00002568 File Offset: 0x00000768
// (set) Token: 0x0600009B RID: 155 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003D")]
public Vector3 center
{
[Token(Token = "0x600009A")]
[Address(RVA = "0x70AB50", Offset = "0x709950", VA = "0x18070AB50")]
get
{
return default(Vector3);
}
[Token(Token = "0x600009B")]
[Address(RVA = "0x70ACD0", Offset = "0x709AD0", VA = "0x18070ACD0")]
set
{
}
}
// Token: 0x1700003E RID: 62
// (get) Token: 0x0600009C RID: 156 RVA: 0x00002580 File Offset: 0x00000780
// (set) Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003E")]
public float radius
{
[Token(Token = "0x600009C")]
[Address(RVA = "0x70AC40", Offset = "0x709A40", VA = "0x18070AC40")]
get
{
return 0f;
}
[Token(Token = "0x600009D")]
[Address(RVA = "0x70ADB0", Offset = "0x709BB0", VA = "0x18070ADB0")]
set
{
}
}
// Token: 0x1700003F RID: 63
// (get) Token: 0x0600009E RID: 158 RVA: 0x00002598 File Offset: 0x00000798
// (set) Token: 0x0600009F RID: 159 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700003F")]
public float height
{
[Token(Token = "0x600009E")]
[Address(RVA = "0x70AC00", Offset = "0x709A00", VA = "0x18070AC00")]
get
{
return 0f;
}
[Token(Token = "0x600009F")]
[Address(RVA = "0x70AD60", Offset = "0x709B60", VA = "0x18070AD60")]
set
{
}
}
// Token: 0x17000040 RID: 64
// (get) Token: 0x060000A0 RID: 160 RVA: 0x000025B0 File Offset: 0x000007B0
// (set) Token: 0x060000A1 RID: 161 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000040")]
public int direction
{
[Token(Token = "0x60000A0")]
[Address(RVA = "0x70ABC0", Offset = "0x7099C0", VA = "0x18070ABC0")]
get
{
return 0;
}
[Token(Token = "0x60000A1")]
[Address(RVA = "0x70AD20", Offset = "0x709B20", VA = "0x18070AD20")]
set
{
}
}
// Token: 0x060000A2 RID: 162 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A2")]
[Address(RVA = "0x70AB00", Offset = "0x709900", VA = "0x18070AB00")]
private void get_center_Injected(out Vector3 ret)
{
}
// Token: 0x060000A3 RID: 163 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000A3")]
[Address(RVA = "0x70AC80", Offset = "0x709A80", VA = "0x18070AC80")]
private void set_center_Injected(ref Vector3 value)
{
}
}
}