Files
Apr2020-Cpp2Il-Dump/UnityEngine.PhysicsModule/UnityEngine/MeshColliderCookingOptions.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

32 lines
711 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[Flags]
public enum MeshColliderCookingOptions
{
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
None = 0,
// Token: 0x04000013 RID: 19
[Token(Token = "0x4000013")]
[Obsolete]
InflateConvexMesh = 1,
// Token: 0x04000014 RID: 20
[Token(Token = "0x4000014")]
CookForFasterSimulation = 2,
// Token: 0x04000015 RID: 21
[Token(Token = "0x4000015")]
EnableMeshCleaning = 4,
// Token: 0x04000016 RID: 22
[Token(Token = "0x4000016")]
WeldColocatedVertices = 8,
// Token: 0x04000017 RID: 23
[Token(Token = "0x4000017")]
UseFastMidphase = 16
}
}