Files
Apr2020-Cpp2Il-Dump/UnityEngine.TerrainModule/UnityEngine/TreeInstance.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

53 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
[UsedByNativeCode]
public struct TreeInstance
{
// Token: 0x04000003 RID: 3
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000003")]
public Vector3 position;
// Token: 0x04000004 RID: 4
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000004")]
public float widthScale;
// Token: 0x04000005 RID: 5
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000005")]
public float heightScale;
// Token: 0x04000006 RID: 6
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000006")]
public float rotation;
// Token: 0x04000007 RID: 7
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000007")]
public Color32 color;
// Token: 0x04000008 RID: 8
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000008")]
public Color32 lightmapColor;
// Token: 0x04000009 RID: 9
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000009")]
public int prototypeIndex;
// Token: 0x0400000A RID: 10
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400000A")]
internal float temporaryDistance;
}
}