88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine
|
|
{
|
|
// Token: 0x02000003 RID: 3
|
|
[Token(Token = "0x2000003")]
|
|
[UsedByNativeCode]
|
|
[StructLayout(0)]
|
|
public sealed class TreePrototype
|
|
{
|
|
// Token: 0x17000008 RID: 8
|
|
// (get) Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
|
|
// (set) Token: 0x0600000E RID: 14 RVA: 0x00002053 File Offset: 0x00000253
|
|
[Token(Token = "0x17000008")]
|
|
public GameObject prefab
|
|
{
|
|
[Token(Token = "0x600000D")]
|
|
[Address(RVA = "0x6127E0", Offset = "0x6115E0", VA = "0x1806127E0")]
|
|
get
|
|
{
|
|
return null;
|
|
}
|
|
[Token(Token = "0x600000E")]
|
|
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
|
|
set
|
|
{
|
|
}
|
|
}
|
|
|
|
// Token: 0x17000009 RID: 9
|
|
// (get) Token: 0x0600000F RID: 15 RVA: 0x000020A0 File Offset: 0x000002A0
|
|
[Token(Token = "0x17000009")]
|
|
public float bendFactor
|
|
{
|
|
[Token(Token = "0x600000F")]
|
|
[Address(RVA = "0x728E90", Offset = "0x727C90", VA = "0x180728E90")]
|
|
get
|
|
{
|
|
return 0f;
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000010 RID: 16 RVA: 0x00002053 File Offset: 0x00000253
|
|
[Token(Token = "0x6000010")]
|
|
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
|
|
public TreePrototype()
|
|
{
|
|
}
|
|
|
|
// Token: 0x06000011 RID: 17 RVA: 0x000020B8 File Offset: 0x000002B8
|
|
[Token(Token = "0x6000011")]
|
|
[Address(RVA = "0x728C90", Offset = "0x727A90", VA = "0x180728C90", Slot = "0")]
|
|
public override bool Equals(object obj)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000012 RID: 18 RVA: 0x000020D0 File Offset: 0x000002D0
|
|
[Token(Token = "0x6000012")]
|
|
[Address(RVA = "0x728E80", Offset = "0x727C80", VA = "0x180728E80", Slot = "2")]
|
|
public override int GetHashCode()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Token: 0x06000013 RID: 19 RVA: 0x000020E8 File Offset: 0x000002E8
|
|
[Token(Token = "0x6000013")]
|
|
[Address(RVA = "0x728D90", Offset = "0x727B90", VA = "0x180728D90")]
|
|
private bool Equals(TreePrototype other)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x04000001 RID: 1
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4000001")]
|
|
internal GameObject m_Prefab;
|
|
|
|
// Token: 0x04000002 RID: 2
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4000002")]
|
|
internal float m_BendFactor;
|
|
}
|
|
}
|