44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.TextCore.LowLevel
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{
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// Token: 0x0200000C RID: 12
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[Token(Token = "0x200000C")]
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[UsedByNativeCode]
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public enum GlyphRenderMode
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{
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// Token: 0x0400004C RID: 76
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[Token(Token = "0x400004C")]
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SMOOTH_HINTED = 4121,
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// Token: 0x0400004D RID: 77
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[Token(Token = "0x400004D")]
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SMOOTH = 4117,
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// Token: 0x0400004E RID: 78
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[Token(Token = "0x400004E")]
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RASTER_HINTED = 4122,
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// Token: 0x0400004F RID: 79
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[Token(Token = "0x400004F")]
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RASTER = 4118,
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// Token: 0x04000050 RID: 80
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[Token(Token = "0x4000050")]
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SDF = 4134,
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// Token: 0x04000051 RID: 81
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[Token(Token = "0x4000051")]
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SDF8 = 8230,
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// Token: 0x04000052 RID: 82
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[Token(Token = "0x4000052")]
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SDF16 = 16422,
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// Token: 0x04000053 RID: 83
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[Token(Token = "0x4000053")]
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SDF32 = 32806,
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// Token: 0x04000054 RID: 84
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[Token(Token = "0x4000054")]
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SDFAA_HINTED = 4169,
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// Token: 0x04000055 RID: 85
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[Token(Token = "0x4000055")]
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SDFAA = 4165
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}
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}
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