Files
Apr2020-Cpp2Il-Dump/UnityEngine.UI/UnityEngine/EventSystems/RaycasterManager.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.EventSystems
{
// Token: 0x020000BD RID: 189
[Token(Token = "0x200006E")]
internal static class RaycasterManager
{
// Token: 0x06000693 RID: 1683 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005F6")]
[Address(RVA = "0x21474C0", Offset = "0x21462C0", VA = "0x1821474C0")]
public static void AddRaycaster(BaseRaycaster baseRaycaster)
{
}
// Token: 0x06000694 RID: 1684 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60005F7")]
[Address(RVA = "0x2147590", Offset = "0x2146390", VA = "0x182147590")]
public static List<BaseRaycaster> GetRaycasters()
{
return null;
}
// Token: 0x06000695 RID: 1685 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60005F8")]
[Address(RVA = "0x21475F0", Offset = "0x21463F0", VA = "0x1821475F0")]
public static void RemoveRaycasters(BaseRaycaster baseRaycaster)
{
}
// Token: 0x0400030D RID: 781
[Token(Token = "0x4000218")]
private static readonly List<BaseRaycaster> s_Raycasters;
}
}