Files
Apr2020-Cpp2Il-Dump/UnityEngine.UI/UnityEngine/UI/SetPropertyUtility.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

35 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UI
{
// Token: 0x02000069 RID: 105
[Token(Token = "0x2000035")]
internal static class SetPropertyUtility
{
// Token: 0x06000435 RID: 1077 RVA: 0x00003A38 File Offset: 0x00001C38
[Token(Token = "0x60003D5")]
[Address(RVA = "0x1AD7DB0", Offset = "0x1AD6BB0", VA = "0x181AD7DB0")]
public static bool SetColor(ref Color currentValue, Color newValue)
{
return default(bool);
}
// Token: 0x06000436 RID: 1078 RVA: 0x00003A50 File Offset: 0x00001C50
[Token(Token = "0x60003D6")]
[Address(RVA = "0x190EA40", Offset = "0x190D840", VA = "0x18190EA40")]
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
{
return default(bool);
}
// Token: 0x06000437 RID: 1079 RVA: 0x00003A68 File Offset: 0x00001C68
[Token(Token = "0x60003D7")]
[Address(RVA = "0x190E970", Offset = "0x190D770", VA = "0x18190E970")]
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
{
return default(bool);
}
}
}