35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UI
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{
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// Token: 0x02000069 RID: 105
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[Token(Token = "0x2000035")]
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internal static class SetPropertyUtility
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{
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// Token: 0x06000435 RID: 1077 RVA: 0x00003A38 File Offset: 0x00001C38
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[Token(Token = "0x60003D5")]
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[Address(RVA = "0x1AD7DB0", Offset = "0x1AD6BB0", VA = "0x181AD7DB0")]
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public static bool SetColor(ref Color currentValue, Color newValue)
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{
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return default(bool);
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}
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// Token: 0x06000436 RID: 1078 RVA: 0x00003A50 File Offset: 0x00001C50
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[Token(Token = "0x60003D6")]
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[Address(RVA = "0x190EA40", Offset = "0x190D840", VA = "0x18190EA40")]
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
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{
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return default(bool);
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}
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// Token: 0x06000437 RID: 1079 RVA: 0x00003A68 File Offset: 0x00001C68
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[Token(Token = "0x60003D7")]
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[Address(RVA = "0x190E970", Offset = "0x190D770", VA = "0x18190E970")]
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public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
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{
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return default(bool);
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}
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}
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}
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