Files
Apr2020-Cpp2Il-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PointerLeaveEvent.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

32 lines
877 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x0200007C RID: 124
[Token(Token = "0x200007C")]
public sealed class PointerLeaveEvent : PointerEventBase<PointerLeaveEvent>
{
// Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027A")]
[Address(RVA = "0x1D8F910", Offset = "0x1D8E710", VA = "0x181D8F910", Slot = "12")]
protected override void Init()
{
}
// Token: 0x0600027B RID: 635 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027B")]
[Address(RVA = "0x1D81B60", Offset = "0x1D80960", VA = "0x181D81B60")]
private void LocalInit()
{
}
// Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600027C")]
[Address(RVA = "0x1D8F950", Offset = "0x1D8E750", VA = "0x181D8F950")]
public PointerLeaveEvent()
{
}
}
}