Files
Apr2020-Cpp2Il-Dump/UnityEngine.XRModule/UnityEngine/XR/MeshChangeState.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

28 lines
602 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.XR
{
// Token: 0x0200001C RID: 28
[Token(Token = "0x200001C")]
[UsedByNativeCode]
[NativeHeader("Modules/XR/Subsystems/Meshing/XRMeshBindings.h")]
public enum MeshChangeState
{
// Token: 0x04000070 RID: 112
[Token(Token = "0x4000070")]
Added,
// Token: 0x04000071 RID: 113
[Token(Token = "0x4000071")]
Updated,
// Token: 0x04000072 RID: 114
[Token(Token = "0x4000072")]
Removed,
// Token: 0x04000073 RID: 115
[Token(Token = "0x4000073")]
Unchanged
}
}