Files
Apr2020-Cpp2Il-Dump/UnityEngine.XRModule/UnityEngine/XR/XRNode.cs
T
niko 8fc35183db a
2026-04-11 22:19:20 +02:00

39 lines
838 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.XR
{
// Token: 0x02000004 RID: 4
[Token(Token = "0x2000004")]
public enum XRNode
{
// Token: 0x0400000B RID: 11
[Token(Token = "0x400000B")]
LeftEye,
// Token: 0x0400000C RID: 12
[Token(Token = "0x400000C")]
RightEye,
// Token: 0x0400000D RID: 13
[Token(Token = "0x400000D")]
CenterEye,
// Token: 0x0400000E RID: 14
[Token(Token = "0x400000E")]
Head,
// Token: 0x0400000F RID: 15
[Token(Token = "0x400000F")]
LeftHand,
// Token: 0x04000010 RID: 16
[Token(Token = "0x4000010")]
RightHand,
// Token: 0x04000011 RID: 17
[Token(Token = "0x4000011")]
GameController,
// Token: 0x04000012 RID: 18
[Token(Token = "0x4000012")]
TrackingReference,
// Token: 0x04000013 RID: 19
[Token(Token = "0x4000013")]
HardwareTracker
}
}