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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace AGUI.StackedUI
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{
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// Token: 0x020010F0 RID: 4336
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[Token(Token = "0x20010F0")]
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public class EnableIfRadioButtonIsCurrent : MonoBehaviour
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{
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// Token: 0x06006227 RID: 25127 RVA: 0x00157D44 File Offset: 0x00155F44
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[Token(Token = "0x6006227")]
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[Address(RVA = "0xCCD2E0", Offset = "0xCCC0E0", VA = "0x180CCD2E0")]
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private void Awake()
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{
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RadioButton3D radioButton3D = this.button;
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int num = 0;
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if (radioButton3D == num)
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{
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RadioButton3D componentInParent = base.GetComponentInParent<RadioButton3D>();
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this.button = componentInParent;
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}
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if (this.button)
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{
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RadioButton3D radioButton3D2 = this.button;
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Action action = new Action(this.GGBNLGOCEMD);
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radioButton3D2.IMDPAIKINJA += action;
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if (this.button != 0)
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{
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}
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int num2 = 0;
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GameObject gameObject = base.gameObject;
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bool flag = num2 != 0;
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gameObject.SetActive(flag);
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}
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}
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// Token: 0x06006228 RID: 25128 RVA: 0x00157DCC File Offset: 0x00155FCC
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[Token(Token = "0x6006228")]
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[Address(RVA = "0xCCD410", Offset = "0xCCC210", VA = "0x180CCD410")]
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private void GGBNLGOCEMD()
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{
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if (this.button != 0)
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{
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}
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int num = 0;
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GameObject gameObject = base.gameObject;
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bool flag = num != 0;
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gameObject.SetActive(flag);
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}
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// Token: 0x06006229 RID: 25129 RVA: 0x00157E00 File Offset: 0x00156000
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[Token(Token = "0x6006229")]
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[Address(RVA = "0xCCD460", Offset = "0xCCC260", VA = "0x180CCD460")]
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private void OnDestroy()
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{
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if (this.button)
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{
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RadioButton3D radioButton3D = this.button;
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Action action = new Action(this.GGBNLGOCEMD);
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radioButton3D.IMDPAIKINJA -= action;
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}
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}
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// Token: 0x0600622A RID: 25130 RVA: 0x00157E3C File Offset: 0x0015603C
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[Token(Token = "0x600622A")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public EnableIfRadioButtonIsCurrent()
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{
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}
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// Token: 0x040040E6 RID: 16614
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40040E6")]
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[SerializeField]
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private RadioButton3D button;
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}
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}
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