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using System;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x0200127C RID: 4732
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[Token(Token = "0x200127C")]
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[BurstCompile]
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public struct SubdivideMeshJob : IJob
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{
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// Token: 0x06006B62 RID: 27490 RVA: 0x0017D170 File Offset: 0x0017B370
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[Token(Token = "0x6006B62")]
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[Address(RVA = "0x1473010", Offset = "0x1471E10", VA = "0x181473010")]
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public SubdivideMeshJob(SubdivideMeshData subdiveData, PCIKHFEIHGO mesh, PCIKHFEIHGO additionalMesh, float maxEdgeSize, float maxDistance, Vector3 eyePos, float rootScale)
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{
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NativeList<float3> ddpnlakckdp = mesh.DDPNLAKCKDP;
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this.srcVerts = ddpnlakckdp;
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NativeArray<float3> cdpiecocian = mesh.CDPIECOCIAN;
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this.srcNormals = cdpiecocian;
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NativeArray<float4> nmfapcbmggf = mesh.NMFAPCBMGGF;
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this.srcTangents = nmfapcbmggf;
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NativeArray<float2> maeaklfbpmo = mesh.MAEAKLFBPMO;
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this.srcUVs = maeaklfbpmo;
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NativeArray<float4> pjnfmocjcal = mesh.PJNFMOCJCAL;
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this.srcMaterialIndices = pjnfmocjcal;
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NativeList<int> elflbeckfef = mesh.ELFLBECKFEF;
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this.srcIndices = elflbeckfef;
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NativeList<int> nativeList = subdiveData.origIndices;
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this.origIndices = nativeList;
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NativeList<float3> ddpnlakckdp2 = additionalMesh.DDPNLAKCKDP;
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this.newVerts = ddpnlakckdp2;
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NativeArray<float3> cdpiecocian2 = additionalMesh.CDPIECOCIAN;
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this.maxEdgeSize = (float)0;
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this.newNormals = cdpiecocian2;
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NativeArray<float4> nmfapcbmggf2 = additionalMesh.NMFAPCBMGGF;
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this.newTangents = nmfapcbmggf2;
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NativeArray<float4> pjnfmocjcal2 = additionalMesh.PJNFMOCJCAL;
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this.maxEdgeSizeSq = (float)0;
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this.newMaterialIndices = pjnfmocjcal2;
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NativeArray<float2> maeaklfbpmo2 = additionalMesh.MAEAKLFBPMO;
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this.newUVs = maeaklfbpmo2;
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NativeList<int> elflbeckfef2 = additionalMesh.ELFLBECKFEF;
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this.newIndices = elflbeckfef2;
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this.maxDistance = (float)0;
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this.maxDistanceSq = (float)0;
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float3 @float;
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float z = @float.z;
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this.rootScale = (float)0;
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this.eyePos.z = z;
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}
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// Token: 0x06006B63 RID: 27491 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006B63")]
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[Address(RVA = "0x1472BE0", Offset = "0x14719E0", VA = "0x181472BE0")]
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private float3 GetVert(int i)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06006B64 RID: 27492 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006B64")]
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[Address(RVA = "0x1472C80", Offset = "0x1471A80", VA = "0x181472C80")]
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private void SetupVertFromIndex(int i, out float3 newVert, out float3 newNormal, out float4 newTangent, out float4 newMatIdx, out float2 newUV)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06006B65 RID: 27493 RVA: 0x0017D284 File Offset: 0x0017B484
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[Token(Token = "0x6006B65")]
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[Address(RVA = "0x1471EB0", Offset = "0x1470CB0", VA = "0x181471EB0")]
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private int CreateVert(int i1, int i2)
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{
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int num = 0;
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NativeArray<float3> nativeArray = this.newNormals;
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int num3;
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int num2 = num3 - 1;
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nativeArray.m_Length = num;
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bool flag;
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if (flag)
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{
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this.newTangents.m_Buffer = num;
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}
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NativeArray<float4> nativeArray2 = this.newMaterialIndices;
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this.newUVs.m_Buffer = num;
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int num4;
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num4 += num2;
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return num4;
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}
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// Token: 0x06006B66 RID: 27494 RVA: 0x0017D2D8 File Offset: 0x0017B4D8
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[Token(Token = "0x6006B66")]
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[Address(RVA = "0x1471CB0", Offset = "0x1470AB0", VA = "0x181471CB0")]
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private void AddTriangle(int i1, int i2, int i3)
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{
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float3 @float;
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float z = @float.z;
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float3 float2;
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float z2 = float2.z;
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float3 float3;
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float z3 = float3.z;
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}
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// Token: 0x06006B67 RID: 27495 RVA: 0x0017D2FC File Offset: 0x0017B4FC
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[Token(Token = "0x6006B67")]
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[Address(RVA = "0x1472E60", Offset = "0x1471C60", VA = "0x181472E60")]
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private bool ShouldSplit(int i1, int i2, float splitSizeSq)
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{
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/*
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An exception occurred when decompiling this method (06006B67)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean ClusterLOD.SubdivideMeshJob::ShouldSplit(System.Int32,System.Int32,System.Single)
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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stloc:float32(var_1_06, ldfld:float32(float3::z, ldloc:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](var_0)))
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stloc:float32(var_3_0D, ldfld:float32(float3::z, ldloc:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](var_2)))
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stloc:float32(var_4_19, ldfld:float32(float3::z, ldfld:float3[exp:valuetype [Unity.Mathematics]Unity.Mathematics.float3&](SubdivideMeshJob::eyePos, ldloc:valuetype ClusterLOD.SubdivideMeshJob&(this))))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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// Token: 0x06006B68 RID: 27496 RVA: 0x0017D328 File Offset: 0x0017B528
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[Token(Token = "0x6006B68")]
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[Address(RVA = "0x1471BF0", Offset = "0x14709F0", VA = "0x181471BF0")]
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private bool Add2SideSplitTriangle(int i1, int i2, int i3, float splitSizeSq, bool add)
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{
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bool flag;
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if (!flag)
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{
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this.AddTriangle(i1, i2, i3);
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}
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int num = this.CreateVert(i1, i2);
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this.AddTriangle(i1, i2, i3);
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this.AddTriangle(i1, i2, i3);
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return true;
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}
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// Token: 0x06006B69 RID: 27497 RVA: 0x0017D360 File Offset: 0x0017B560
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[Token(Token = "0x6006B69")]
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[Address(RVA = "0x1471990", Offset = "0x1470790", VA = "0x181471990")]
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private bool Add1SideSplitTriangle(int i1, int i2, int i3, float splitSizeSq, bool add)
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{
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bool flag;
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if (!flag)
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{
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}
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bool flag2;
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if (flag2)
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{
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float3 @float;
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float z = @float.z;
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float3 float2;
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float z2 = float2.z;
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float3 float3;
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float z3 = float3.z;
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int num = this.CreateVert(i3, i2);
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}
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int num2 = this.CreateVert(i1, i2);
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return true;
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}
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// Token: 0x06006B6A RID: 27498 RVA: 0x0017D3A8 File Offset: 0x0017B5A8
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[Token(Token = "0x6006B6A")]
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[Address(RVA = "0x1472FF0", Offset = "0x1471DF0", VA = "0x181472FF0")]
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private void SwapOrder(int i1, int i2, int i3, out int i1o, out int i2o, out int i3o)
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{
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}
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// Token: 0x06006B6B RID: 27499 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6006B6B")]
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[Address(RVA = "0x1472280", Offset = "0x1471080", VA = "0x181472280", Slot = "4")]
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public void Execute()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x040047C7 RID: 18375
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40047C7")]
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[ReadOnly]
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private NativeList<float3> srcVerts;
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// Token: 0x040047C8 RID: 18376
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40047C8")]
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[ReadOnly]
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private NativeArray<float3> srcNormals;
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// Token: 0x040047C9 RID: 18377
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40047C9")]
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[ReadOnly]
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private NativeArray<float4> srcTangents;
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// Token: 0x040047CA RID: 18378
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40047CA")]
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[ReadOnly]
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private NativeArray<float2> srcUVs;
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// Token: 0x040047CB RID: 18379
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40047CB")]
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[ReadOnly]
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private NativeArray<float4> srcMaterialIndices;
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// Token: 0x040047CC RID: 18380
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40047CC")]
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private NativeList<int> origIndices;
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// Token: 0x040047CD RID: 18381
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40047CD")]
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private NativeList<int> srcIndices;
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// Token: 0x040047CE RID: 18382
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40047CE")]
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private NativeList<float3> newVerts;
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// Token: 0x040047CF RID: 18383
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40047CF")]
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private NativeArray<float3> newNormals;
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// Token: 0x040047D0 RID: 18384
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40047D0")]
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private NativeArray<float4> newTangents;
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// Token: 0x040047D1 RID: 18385
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40047D1")]
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private NativeArray<float4> newMaterialIndices;
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// Token: 0x040047D2 RID: 18386
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40047D2")]
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private NativeArray<float2> newUVs;
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// Token: 0x040047D3 RID: 18387
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40047D3")]
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private NativeList<int> newIndices;
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// Token: 0x040047D4 RID: 18388
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40047D4")]
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[ReadOnly]
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private float maxEdgeSizeSq;
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// Token: 0x040047D5 RID: 18389
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[FieldOffset(Offset = "0xD4")]
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[Token(Token = "0x40047D5")]
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[ReadOnly]
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public float maxDistanceSq;
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// Token: 0x040047D6 RID: 18390
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40047D6")]
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[ReadOnly]
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private float3 eyePos;
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// Token: 0x040047D7 RID: 18391
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[FieldOffset(Offset = "0xE4")]
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[Token(Token = "0x40047D7")]
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[ReadOnly]
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private float rootScale;
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// Token: 0x040047D8 RID: 18392
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40047D8")]
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[ReadOnly]
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private float maxEdgeSize;
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// Token: 0x040047D9 RID: 18393
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[FieldOffset(Offset = "0xEC")]
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[Token(Token = "0x40047D9")]
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[ReadOnly]
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public float maxDistance;
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}
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}
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