oh dear
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@@ -0,0 +1,95 @@
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using System;
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using Cpp2IlInjected;
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// Token: 0x02000645 RID: 1605
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[Token(Token = "0x2000645")]
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public enum DAJFOCGPHGP
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{
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// Token: 0x04002672 RID: 9842
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[Token(Token = "0x4002672")]
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Default,
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// Token: 0x04002673 RID: 9843
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[Token(Token = "0x4002673")]
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TransparentFX,
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// Token: 0x04002674 RID: 9844
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[Token(Token = "0x4002674")]
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IgnoreRaycast,
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// Token: 0x04002675 RID: 9845
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[Token(Token = "0x4002675")]
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Water = 4,
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// Token: 0x04002676 RID: 9846
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[Token(Token = "0x4002676")]
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UI,
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// Token: 0x04002677 RID: 9847
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[Token(Token = "0x4002677")]
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HiddenInFirstPerson = 8,
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// Token: 0x04002678 RID: 9848
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[Token(Token = "0x4002678")]
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LocalPlayerPhysics,
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// Token: 0x04002679 RID: 9849
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[Token(Token = "0x4002679")]
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DynamicPhysics,
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// Token: 0x0400267A RID: 9850
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[Token(Token = "0x400267A")]
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StaticPhysics,
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// Token: 0x0400267B RID: 9851
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[Token(Token = "0x400267B")]
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RemotePlayerPhysics,
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// Token: 0x0400267C RID: 9852
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[Token(Token = "0x400267C")]
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DynamicPhysicsIgnoreStaticPhysics,
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// Token: 0x0400267D RID: 9853
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[Token(Token = "0x400267D")]
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MovementBlocker,
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// Token: 0x0400267E RID: 9854
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[Token(Token = "0x400267E")]
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DEPRECATED_OutfitTrigger,
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// Token: 0x0400267F RID: 9855
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[Token(Token = "0x400267F")]
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CameraMesh,
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// Token: 0x04002680 RID: 9856
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[Token(Token = "0x4002680")]
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DynamicPhysicsIgnoreDynamicPhysics,
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// Token: 0x04002681 RID: 9857
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[Token(Token = "0x4002681")]
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DynamicPhysicsIgnorePlayerPhysics,
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// Token: 0x04002682 RID: 9858
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[Token(Token = "0x4002682")]
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KillZone,
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// Token: 0x04002683 RID: 9859
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[Token(Token = "0x4002683")]
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PlayerTrigger,
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// Token: 0x04002684 RID: 9860
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[Token(Token = "0x4002684")]
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PersonalSpace,
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// Token: 0x04002685 RID: 9861
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[Token(Token = "0x4002685")]
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OverlayNotifications,
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// Token: 0x04002686 RID: 9862
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[Token(Token = "0x4002686")]
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DynamicPhysicsIgnoreDynamicAndPlayerPhysics,
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// Token: 0x04002687 RID: 9863
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[Token(Token = "0x4002687")]
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DynamicPhysicsIgnoreEnemyAndPlayerPhysics,
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// Token: 0x04002688 RID: 9864
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[Token(Token = "0x4002688")]
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TriggerCollider,
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// Token: 0x04002689 RID: 9865
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[Token(Token = "0x4002689")]
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EnemyPhysics,
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// Token: 0x0400268A RID: 9866
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[Token(Token = "0x400268A")]
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DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics,
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// Token: 0x0400268B RID: 9867
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[Token(Token = "0x400268B")]
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EnemyPhysicsIgnoreDynamicAndEnemyPhysics,
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// Token: 0x0400268C RID: 9868
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[Token(Token = "0x400268C")]
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FirstPersonShadowCaster,
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// Token: 0x0400268D RID: 9869
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[Token(Token = "0x400268D")]
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Decoration,
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// Token: 0x0400268E RID: 9870
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[Token(Token = "0x400268E")]
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CachedView
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}
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