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@@ -0,0 +1,46 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003B2 RID: 946
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[Token(Token = "0x20003B2")]
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public class DistanceFadeController : MonoBehaviour
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{
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// Token: 0x06001E5F RID: 7775 RVA: 0x0007D4B8 File Offset: 0x0007B6B8
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[Token(Token = "0x6001E5F")]
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[Address(RVA = "0xFCC9C0", Offset = "0xFCB7C0", VA = "0x180FCC9C0")]
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private void Start()
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{
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DistanceFadeManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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Collider collider = this.collider;
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Renderer[] array = this.renderers;
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instance.Register(this, array, collider);
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}
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// Token: 0x06001E60 RID: 7776 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6001E60")]
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[Address(RVA = "0xFCC7C0", Offset = "0xFCB5C0", VA = "0x180FCC7C0")]
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private void OnDestroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E61 RID: 7777 RVA: 0x0007D4E8 File Offset: 0x0007B6E8
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[Token(Token = "0x6001E61")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public DistanceFadeController()
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{
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}
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// Token: 0x04001703 RID: 5891
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001703")]
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[SerializeField]
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private Renderer[] renderers;
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// Token: 0x04001704 RID: 5892
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001704")]
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[SerializeField]
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private Collider collider;
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}
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