oh dear
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@@ -0,0 +1,44 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003CA RID: 970
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[Token(Token = "0x20003CA")]
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public class GlowRarityController : RarityController
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{
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// Token: 0x06001ED3 RID: 7891 RVA: 0x0007F41C File Offset: 0x0007D61C
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[Token(Token = "0x6001ED3")]
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[Address(RVA = "0x752D70", Offset = "0x751B70", VA = "0x180752D70", Slot = "4")]
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public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP)
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{
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Renderer renderer = this.myRenderer;
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int num = 0;
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if (renderer != num)
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{
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GiftManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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Renderer renderer2 = this.myRenderer;
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RarityColorMap rarityColorMap = instance.rarityColorMap;
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Material material = renderer2.GetMaterial();
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MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock();
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this.myRenderer.Internal_GetPropertyBlock(materialPropertyBlock);
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this.myRenderer.Internal_SetPropertyBlock(materialPropertyBlock);
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}
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}
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// Token: 0x06001ED4 RID: 7892 RVA: 0x0007F480 File Offset: 0x0007D680
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[Token(Token = "0x6001ED4")]
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[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
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public GlowRarityController()
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{
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}
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// Token: 0x04001764 RID: 5988
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001764")]
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[SerializeField]
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private Renderer myRenderer;
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// Token: 0x04001765 RID: 5989
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[Token(Token = "0x4001765")]
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private static readonly int OAFFFHBNGJC = PAMNDKEGFFG.CCHOFPAFEHO;
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}
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