oh dear
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering.PostProcessing;
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// Token: 0x02000744 RID: 1860
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[Token(Token = "0x2000744")]
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[Serializable]
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public sealed class PerPixelNormalSourceParameter : ParameterOverride<KMMMKAILLEA>
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{
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// Token: 0x060035E1 RID: 13793 RVA: 0x000DE1C4 File Offset: 0x000DC3C4
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[Token(Token = "0x60035E1")]
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[Address(RVA = "0xA83F90", Offset = "0xA82D90", VA = "0x180A83F90")]
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public PerPixelNormalSourceParameter()
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{
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}
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}
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