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@@ -0,0 +1,54 @@
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using System;
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using Cpp2IlInjected;
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using RecRoom;
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using UnityEngine;
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// Token: 0x020006AD RID: 1709
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[Token(Token = "0x20006AD")]
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public abstract class PrefabSpawner<T> : Spawner where T : Component
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{
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// Token: 0x06003190 RID: 12688 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6003190")]
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[Address(RVA = "0x1F9FDA0", Offset = "0x1F9EBA0", VA = "0x181F9FDA0", Slot = "4")]
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protected override bool FFGCHGAMHBP()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003191 RID: 12689 RVA: 0x000CB454 File Offset: 0x000C9654
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[Token(Token = "0x6003191")]
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[Address(RVA = "0x1FA0000", Offset = "0x1F9EE00", VA = "0x181FA0000", Slot = "5")]
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protected override void OJNLKINBMIN()
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{
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if (Application.isPlaying)
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{
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int num = 0;
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VisibilityRestriction[] array;
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int length = array.Length;
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if (num < length)
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{
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array[num].Start();
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num++;
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}
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}
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}
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// Token: 0x06003192 RID: 12690 RVA: 0x000CB490 File Offset: 0x000C9690
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[Token(Token = "0x6003192")]
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[Address(RVA = "0x1190900", Offset = "0x118F700", VA = "0x181190900")]
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protected PrefabSpawner()
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{
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}
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// Token: 0x040028DD RID: 10461
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40028DD")]
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[SerializeField]
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[ContextMenuItem("Replace with nested prefab", "EditorReplaceWithNestedPrefab")]
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private T prefab;
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// Token: 0x040028DE RID: 10462
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40028DE")]
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protected T GCCLEJOGCCE;
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}
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