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@@ -0,0 +1,93 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000098 RID: 152
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[Token(Token = "0x2000098")]
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public class QuestSwingingAxeTrap : Trap
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{
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// Token: 0x06000411 RID: 1041 RVA: 0x000162DC File Offset: 0x000144DC
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[Token(Token = "0x6000411")]
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[Address(RVA = "0x1068E60", Offset = "0x1067C60", VA = "0x181068E60", Slot = "13")]
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protected override void Awake()
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{
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base.Awake();
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MeleeWeaponCollider[] componentsInChildren = base.GetComponentsInChildren<MeleeWeaponCollider>();
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Animator ldojfieanfb = this.LDOJFIEANFB;
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this.JBBOBILHIKO = componentsInChildren;
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int num = 0;
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bool flag = ldojfieanfb != num;
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if (flag)
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{
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Animator ldojfieanfb2 = this.LDOJFIEANFB;
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float num2 = this.swingFrequency;
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ldojfieanfb2.speed = num2;
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float speed = this.LDOJFIEANFB.speed;
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MonoBehaviour.print("changed animator speed to " + flag);
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}
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}
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// Token: 0x06000412 RID: 1042 RVA: 0x00016350 File Offset: 0x00014550
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[Token(Token = "0x6000412")]
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[Address(RVA = "0x1069030", Offset = "0x1067E30", VA = "0x181069030", Slot = "15")]
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protected override void Start()
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{
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base.Start();
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MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO;
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int num = 0;
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int length = jbbobilhiko.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = jbbobilhiko[num];
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MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf;
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meleeWeaponCollider.BEKCCHHMPEH += clieaggiejf;
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Rigidbody unityRigidbody = this.rigidbodyEx.unityRigidbody;
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meleeWeaponCollider.AddIgnoredRigidbody(unityRigidbody);
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meleeWeaponCollider.enabled = true;
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num++;
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}
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}
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// Token: 0x06000413 RID: 1043 RVA: 0x000163B0 File Offset: 0x000145B0
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[Token(Token = "0x6000413")]
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[Address(RVA = "0x1068F50", Offset = "0x1067D50", VA = "0x181068F50", Slot = "14")]
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protected override void OnDestroy()
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{
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MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO;
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int num = 0;
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int length = jbbobilhiko.Length;
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if (num < length)
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{
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MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf;
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jbbobilhiko[num].BEKCCHHMPEH -= clieaggiejf;
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num++;
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}
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base.OnDestroy();
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}
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// Token: 0x06000414 RID: 1044 RVA: 0x000163F0 File Offset: 0x000145F0
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[Token(Token = "0x6000414")]
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[Address(RVA = "0x9F6A80", Offset = "0x9F5880", VA = "0x1809F6A80", Slot = "22")]
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protected virtual void ODKIPGHGAFJ(MeleeWeaponCollider GLPOLGOBLAA, Player EDIBICHIJJH, Player.GAHEJKDCLLE EAMJHCGHCIE, GHMDIDJLFMC KNLMJBAKCGF)
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{
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}
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// Token: 0x06000415 RID: 1045 RVA: 0x00016400 File Offset: 0x00014600
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[Token(Token = "0x6000415")]
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[Address(RVA = "0x1069140", Offset = "0x1067F40", VA = "0x181069140")]
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public QuestSwingingAxeTrap()
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{
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}
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// Token: 0x0400036A RID: 874
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400036A")]
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[SerializeField]
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[Header("Swinging Axe")]
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private float swingFrequency = 1f;
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// Token: 0x0400036B RID: 875
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400036B")]
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private MeleeWeaponCollider[] JBBOBILHIKO;
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}
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