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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.AI
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{
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// Token: 0x02003422 RID: 13346
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[Token(Token = "0x2003422")]
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public class EnemySprayShotRangedWeapon : EnemyRangedWeapon
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{
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// Token: 0x0601759F RID: 95647 RVA: 0x005792A4 File Offset: 0x005774A4
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[Token(Token = "0x601759F")]
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[Address(RVA = "0x1143640", Offset = "0x1142440", VA = "0x181143640", Slot = "18")]
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protected override void OIDBNANDMDM(Vector3 HEGDAEMJLDE, float EJHELOHKGCF)
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{
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Transform projectileOriginTransform = this.projectileOriginTransform;
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Vector3 vector;
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float z = vector.z;
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float z2 = HEGDAEMJLDE.z;
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Vector3 vector2;
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float z3 = vector2.z;
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Vector3 vector3;
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float z4 = vector3.z;
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float z5 = Vector3.up.z;
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Vector3 vector4;
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float z6 = vector4.z;
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Vector3 vector5;
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float z7 = vector5.z;
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Vector3 vector6;
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float z8 = vector6.z;
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int num = this.projectileCount;
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Vector3 vector7;
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float z9 = vector7.z;
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int num2 = num - 1;
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num2 = num;
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if (num2 < num)
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{
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Vector3 vector8;
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float z10 = vector8.z;
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Transform projectileOriginTransform2 = this.projectileOriginTransform;
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Vector3 vector9;
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float z11 = vector9.z;
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Vector3 vector10;
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float z12 = vector10.z;
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num2++;
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}
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int num3 = num2 - 1;
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Vector3 vector11;
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float z13 = vector11.z;
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Vector3 vector12;
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float z14 = vector12.z;
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Transform projectileOriginTransform3 = this.projectileOriginTransform;
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Vector3 vector13;
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float z15 = vector13.z;
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Vector3 vector14;
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float z16 = vector14.z;
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}
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// Token: 0x060175A0 RID: 95648 RVA: 0x00579388 File Offset: 0x00577588
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[Token(Token = "0x60175A0")]
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[Address(RVA = "0x1143B10", Offset = "0x1142910", VA = "0x181143B10")]
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public EnemySprayShotRangedWeapon()
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{
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Color white = Color.white;
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this.projectileSpeed = 2f;
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this.projectileImpactForce = 50f;
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base..ctor();
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}
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// Token: 0x0400F3AD RID: 62381
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x400F3AD")]
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[SerializeField]
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[Header("Spray")]
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private int projectileCount = (int)((ulong)5L);
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// Token: 0x0400F3AE RID: 62382
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[FieldOffset(Offset = "0x154")]
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[Token(Token = "0x400F3AE")]
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[SerializeField]
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private float totalSprayAngle = 25f;
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}
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}
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