oh dear
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.Equipment
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{
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// Token: 0x02002EA9 RID: 11945
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[Token(Token = "0x2002EA9")]
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public class EquipmentWardrobeRuntimeConfig : ScriptableObject
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{
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// Token: 0x060144A6 RID: 83110 RVA: 0x004B68E4 File Offset: 0x004B4AE4
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[Token(Token = "0x60144A6")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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public EquipmentWardrobeRuntimeConfig()
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{
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}
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// Token: 0x0400D36C RID: 54124
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400D36C")]
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public List<EquipmentSkinMappingData> toolSkinMaps;
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// Token: 0x0400D36D RID: 54125
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400D36D")]
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public List<EquipmentSkinSelectionData> defaultUnlockedSelections;
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}
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}
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