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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Core.GameManagement
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{
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// Token: 0x0200338A RID: 13194
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[Token(Token = "0x200338A")]
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[Serializable]
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public class EditorGameRuleConfiguration
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{
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// Token: 0x06016EEA RID: 93930 RVA: 0x0055BAD0 File Offset: 0x00559CD0
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[Token(Token = "0x6016EEA")]
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[Address(RVA = "0x89DF40", Offset = "0x89CD40", VA = "0x18089DF40")]
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public EditorGameRuleConfiguration()
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{
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}
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// Token: 0x0400EF33 RID: 61235
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400EF33")]
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[Header("Ranking")]
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public Ranking Rankings;
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// Token: 0x0400EF34 RID: 61236
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400EF34")]
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public string CustomRankName;
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// Token: 0x0400EF35 RID: 61237
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400EF35")]
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public HJPLOCLJMDK AlternateGiftContext = (HJPLOCLJMDK)((ulong)110000L);
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// Token: 0x0400EF36 RID: 61238
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400EF36")]
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[Header("Spawn Point Selection")]
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public ProximityScoreSettings TeammateSpawnPointProximityScoreSettings;
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// Token: 0x0400EF37 RID: 61239
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400EF37")]
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public ProximityScoreSettings OpponentSpawnPointProximityScoreSettings;
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// Token: 0x0400EF38 RID: 61240
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400EF38")]
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[Header("Movement Settings")]
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public bool MovementModeSwitchDuringGameSupported;
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// Token: 0x0400EF39 RID: 61241
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[FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400EF39")]
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public float MovementModeSwitchDuringGameGracePeriod;
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// Token: 0x0400EF3A RID: 61242
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400EF3A")]
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[Header("Audio")]
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public RecRoomAudioClip GameNameVO;
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// Token: 0x0400EF3B RID: 61243
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400EF3B")]
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public bool HasNotificationSFX;
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// Token: 0x0400EF3C RID: 61244
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400EF3C")]
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public RecRoomAudioClip NotificationSFX;
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// Token: 0x0400EF3D RID: 61245
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400EF3D")]
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[Header("Presence")]
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public bool HasRichPresenceString;
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// Token: 0x0400EF3E RID: 61246
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400EF3E")]
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public string RichPresenceString;
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// Token: 0x0400EF3F RID: 61247
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400EF3F")]
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public bool HasLocalPlayerStatusString;
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// Token: 0x0400EF40 RID: 61248
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400EF40")]
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public string LocalPlayerStatusString;
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}
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}
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