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@@ -0,0 +1,52 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x0200204B RID: 8267
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[Token(Token = "0x200204B")]
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public class GameObjectSwapAltRenderedObject : AltRenderedObject
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{
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// Token: 0x0600D372 RID: 54130 RVA: 0x0030D864 File Offset: 0x0030BA64
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[Token(Token = "0x600D372")]
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[Address(RVA = "0x814A40", Offset = "0x813840", VA = "0x180814A40", Slot = "6")]
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public override void PreRender(Camera FOMHGMLPOND)
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{
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GameObject gameObject = this.primaryObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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this.alternateObject.SetActive(true);
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}
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// Token: 0x0600D373 RID: 54131 RVA: 0x0030D894 File Offset: 0x0030BA94
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[Token(Token = "0x600D373")]
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[Address(RVA = "0x814A00", Offset = "0x813800", VA = "0x180814A00", Slot = "7")]
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public override void PostRender(Camera FOMHGMLPOND)
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{
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this.primaryObject.SetActive(true);
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GameObject gameObject = this.alternateObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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}
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// Token: 0x0600D374 RID: 54132 RVA: 0x0030D8C4 File Offset: 0x0030BAC4
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[Token(Token = "0x600D374")]
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[Address(RVA = "0x814A80", Offset = "0x813880", VA = "0x180814A80")]
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public GameObjectSwapAltRenderedObject()
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{
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}
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// Token: 0x04008766 RID: 34662
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4008766")]
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[SerializeField]
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private GameObject primaryObject;
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// Token: 0x04008767 RID: 34663
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4008767")]
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[SerializeField]
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private GameObject alternateObject;
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}
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}
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