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using System;
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using Cpp2IlInjected;
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using Photon.Pun;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02002035 RID: 8245
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[Token(Token = "0x2002035")]
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public class PoolTableCushion : MonoBehaviourPun
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{
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// Token: 0x0600D31C RID: 54044 RVA: 0x0030C5AC File Offset: 0x0030A7AC
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[Token(Token = "0x600D31C")]
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[Address(RVA = "0x7CB970", Offset = "0x7CA770", VA = "0x1807CB970")]
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public void HandlePoolBallCollision(PoolBall IPEBHLIPINK, Collision GBJHLKOJGPB)
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{
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Transform transform = base.transform;
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int num = 0;
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float num2;
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if (num2 < (float)num)
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{
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RigidbodyEx rigidbodyEx = IPEBHLIPINK.tool.rigidbodyEx;
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float num4;
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float num3 = Mathf.Clamp01(num4);
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float num5 = Mathf.Lerp(0.3f, 0.9f, num3);
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Transform transform2 = base.transform;
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float num6;
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num3 = num6;
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num3 = Mathf.InverseLerp((float)0, 180f, num3);
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num3 = Mathf.Lerp(1f, num5, num3);
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Transform transform3 = base.transform;
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}
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}
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// Token: 0x0600D31D RID: 54045 RVA: 0x0030C62C File Offset: 0x0030A82C
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[Token(Token = "0x600D31D")]
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[Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")]
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public PoolTableCushion()
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{
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}
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// Token: 0x0400871F RID: 34591
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[Token(Token = "0x400871F")]
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private const float NNCFPEIFGEN = 0.3f;
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// Token: 0x04008720 RID: 34592
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[Token(Token = "0x4008720")]
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private const float PPEFMHFJIAF = 0.9f;
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// Token: 0x04008721 RID: 34593
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[Token(Token = "0x4008721")]
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private const float AOJFGOMDGBH = 2.5f;
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}
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}
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