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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace RecRoom.Sprites
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{
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// Token: 0x02002307 RID: 8967
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[Token(Token = "0x2002307")]
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public class SpriteLookupConfig : ScriptableObject
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{
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// Token: 0x170024BA RID: 9402
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// (get) Token: 0x0600E629 RID: 58921 RVA: 0x00353DB4 File Offset: 0x00351FB4
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[Token(Token = "0x170024BA")]
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public global::UnityEngine.Object SourceAsset
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{
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[Token(Token = "0x600E629")]
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[Address(RVA = "0xD32230", Offset = "0xD31030", VA = "0x180D32230")]
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get
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{
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Texture texture = this.legacySourceTexture;
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int num = 0;
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if (texture != num)
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{
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Texture texture2 = this.legacySourceTexture;
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}
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return this.sourceAsset;
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}
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}
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// Token: 0x170024BB RID: 9403
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// (get) Token: 0x0600E62A RID: 58922 RVA: 0x00353DE4 File Offset: 0x00351FE4
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[Token(Token = "0x170024BB")]
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public IReadOnlyList<Sprite> Sprites
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{
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[Token(Token = "0x600E62A")]
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[Address(RVA = "0x3F63E0", Offset = "0x3F51E0", VA = "0x1803F63E0")]
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get
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{
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/*
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An exception occurred when decompiling this method (0600E62A)
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ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Collections.Generic.IReadOnlyList`1<UnityEngine.Sprite> RecRoom.Sprites.SpriteLookupConfig::get_Sprites()
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---> System.Exception: Basic block has to end with unconditional control flow.
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{
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Block_0:
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stloc:class [mscorlib]System.Collections.Generic.List`1<class [UnityEngine.CoreModule]UnityEngine.Sprite>(var_0_06, ldfld:class [mscorlib]System.Collections.Generic.List`1<class [UnityEngine.CoreModule]UnityEngine.Sprite>(SpriteLookupConfig::sprites, ldloc:SpriteLookupConfig(this)))
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}
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
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at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
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--- End of inner exception stack trace ---
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at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
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at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
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*/;
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}
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}
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// Token: 0x0600E62B RID: 58923 RVA: 0x00353DF8 File Offset: 0x00351FF8
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[Token(Token = "0x600E62B")]
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[Address(RVA = "0xD321D0", Offset = "0xD30FD0", VA = "0x180D321D0")]
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public SpriteLookupConfig()
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{
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int num;
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List<Sprite> list = new List(num);
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num = 0;
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this.sprites = list;
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base..ctor();
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}
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// Token: 0x04009675 RID: 38517
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4009675")]
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[SerializeField]
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[INPFBLGGAJF]
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[FormerlySerializedAs("sourceTexture")]
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private Texture legacySourceTexture;
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// Token: 0x04009676 RID: 38518
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009676")]
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[INPFBLGGAJF]
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[SerializeField]
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private global::UnityEngine.Object sourceAsset;
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// Token: 0x04009677 RID: 38519
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4009677")]
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[INPFBLGGAJF]
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[SerializeField]
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private List<Sprite> sprites;
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}
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}
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