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using System;
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using Cpp2IlInjected;
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using RecRoom.Core.Combat;
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using RecRoom.Inputs;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002A49 RID: 10825
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[Token(Token = "0x2002A49")]
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[CreateAssetMenu]
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public class MeleeWeaponVRController : VRToolController
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{
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// Token: 0x06012308 RID: 74504 RVA: 0x004285E4 File Offset: 0x004267E4
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[Token(Token = "0x6012308")]
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[Address(RVA = "0x92A430", Offset = "0x929230", VA = "0x18092A430", Slot = "4")]
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public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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if (!EGFEJGHDNAI.<BIPMAHKMNKF>k__BackingField)
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{
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}
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Player <OKDFEPHLKCB>k__BackingField = EGFEJGHDNAI.<OKDFEPHLKCB>k__BackingField;
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return IEKDDPPNFPF == <OKDFEPHLKCB>k__BackingField;
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}
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// Token: 0x06012309 RID: 74505 RVA: 0x00428610 File Offset: 0x00426810
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[Token(Token = "0x6012309")]
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[Address(RVA = "0x92A3B0", Offset = "0x9291B0", VA = "0x18092A3B0", Slot = "5")]
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public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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MeleeWeapon component = EGFEJGHDNAI.GetComponent<MeleeWeapon>();
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component.StopManualSwing();
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component.PFLOMELCABI = true;
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component.NHIOMIHPPGJ = true;
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int num = 0;
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component.PNMAKCFOONF = num != 0;
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}
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// Token: 0x0601230A RID: 74506 RVA: 0x00428648 File Offset: 0x00426848
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[Token(Token = "0x601230A")]
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[Address(RVA = "0x92A390", Offset = "0x929190", VA = "0x18092A390", Slot = "7")]
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public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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return EGFEJGHDNAI.<BIPMAHKMNKF>k__BackingField;
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}
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// Token: 0x0601230B RID: 74507 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x601230B")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
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public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0601230C RID: 74508 RVA: 0x00428664 File Offset: 0x00426864
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[Token(Token = "0x601230C")]
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[Address(RVA = "0x927CC0", Offset = "0x926AC0", VA = "0x180927CC0")]
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public MeleeWeaponVRController()
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{
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}
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}
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}
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