oh dear
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.UI
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{
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// Token: 0x020029B5 RID: 10677
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[Token(Token = "0x20029B5")]
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public abstract class IndexableScreenHUDDialog : ScreenHUDDialog
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{
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// Token: 0x170031FA RID: 12794
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// (get) Token: 0x06011DFD RID: 73213
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[Token(Token = "0x170031FA")]
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public abstract int AKGEGLEMFGM
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{
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[Token(Token = "0x6011DFD")]
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[Address(Slot = "6")]
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get;
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}
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// Token: 0x06011DFE RID: 73214 RVA: 0x004123C8 File Offset: 0x004105C8
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[Token(Token = "0x6011DFE")]
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[Address(RVA = "0x100BF20", Offset = "0x100AD20", VA = "0x18100BF20")]
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protected IndexableScreenHUDDialog()
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{
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Keyframe[] array = new Keyframe[2];
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int num = 0;
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array[0] = num;
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array[3] = num;
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int num2 = 0;
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array[3] = num2;
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array[6] = num2;
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AnimationCurve animationCurve = new AnimationCurve(array);
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this.progressCurve = animationCurve;
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base..ctor();
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}
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}
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}
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