oh dear
This commit is contained in:
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine;
|
||||
|
||||
// Token: 0x02000197 RID: 407
|
||||
[Token(Token = "0x2000197")]
|
||||
[Serializable]
|
||||
public class SceneAFKSettings : KCIGBIPBBBJ
|
||||
{
|
||||
// Token: 0x06000CEA RID: 3306 RVA: 0x0000220F File Offset: 0x0000040F
|
||||
[Token(Token = "0x6000CEA")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
|
||||
public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM)
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CEB RID: 3307 RVA: 0x0000220F File Offset: 0x0000040F
|
||||
[Token(Token = "0x6000CEB")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
|
||||
public void DJFDPJKOGMJ()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CEC RID: 3308 RVA: 0x0000220F File Offset: 0x0000040F
|
||||
[Token(Token = "0x6000CEC")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
|
||||
public void JCINJNBJMGN()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CED RID: 3309 RVA: 0x0000220F File Offset: 0x0000040F
|
||||
[Token(Token = "0x6000CED")]
|
||||
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")]
|
||||
public void OPEMIFENIJM()
|
||||
{
|
||||
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
||||
}
|
||||
|
||||
// Token: 0x06000CEE RID: 3310 RVA: 0x00038B88 File Offset: 0x00036D88
|
||||
[Token(Token = "0x6000CEE")]
|
||||
[Address(RVA = "0xA410F0", Offset = "0xA3FEF0", VA = "0x180A410F0", Slot = "8")]
|
||||
public void DFGGGKEBGHP()
|
||||
{
|
||||
Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
|
||||
float num = this.afkKickToIntroTimeout;
|
||||
<EGKJPJKLEAI>k__BackingField.PushAfkKickToIntroTimeout(num);
|
||||
Player <EGKJPJKLEAI>k__BackingField2 = Player.<EGKJPJKLEAI>k__BackingField;
|
||||
float num2 = this.afkWarningStartTimeout;
|
||||
<EGKJPJKLEAI>k__BackingField2.PushAfkWarningStartTimeout(num2);
|
||||
}
|
||||
|
||||
// Token: 0x06000CEF RID: 3311 RVA: 0x00038BC4 File Offset: 0x00036DC4
|
||||
[Token(Token = "0x6000CEF")]
|
||||
[Address(RVA = "0xA41210", Offset = "0xA40010", VA = "0x180A41210")]
|
||||
public SceneAFKSettings()
|
||||
{
|
||||
int num = 0;
|
||||
this.afkKickToIntroTimeout = 10f;
|
||||
this.afkWarningStartTimeout = 10f;
|
||||
this.IHGCLBJNCCH(num);
|
||||
}
|
||||
|
||||
// Token: 0x04000A21 RID: 2593
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x4000A21")]
|
||||
[SerializeField]
|
||||
private float afkKickToIntroTimeout;
|
||||
|
||||
// Token: 0x04000A22 RID: 2594
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x4000A22")]
|
||||
[SerializeField]
|
||||
private float afkWarningStartTimeout;
|
||||
}
|
||||
Reference in New Issue
Block a user