oh dear
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@@ -0,0 +1,64 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000C1 RID: 193
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[Token(Token = "0x20000C1")]
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public class SceneToolsKinematicOnReset : MonoBehaviour
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{
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// Token: 0x0600050E RID: 1294 RVA: 0x0001ACD0 File Offset: 0x00018ED0
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[Token(Token = "0x600050E")]
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[Address(RVA = "0xA43F70", Offset = "0xA42D70", VA = "0x180A43F70")]
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private void Awake()
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{
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Tool[] array = this.kinematicOnResetTools;
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int num = 0;
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if (num < array.Length)
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{
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int num2 = 0;
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Tool tool;
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if (tool != num2)
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{
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Tool[] array2 = this.kinematicOnResetTools;
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Tool tool2;
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tool2.KinematicOnReset = true;
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}
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Tool[] array3 = this.kinematicOnResetTools;
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num++;
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}
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Tool[] array4 = this.kinematicOnSleepTools;
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if (num < array4.Length)
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{
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Tool tool3 = array4[num];
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int num3 = 0;
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if (tool3 != num3)
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{
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this.kinematicOnSleepTools[num].KinematicOnSleep = true;
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}
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Tool[] array5 = this.kinematicOnSleepTools;
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num++;
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while (array5 != 0)
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{
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}
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}
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}
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// Token: 0x0600050F RID: 1295 RVA: 0x0001AD6C File Offset: 0x00018F6C
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[Token(Token = "0x600050F")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public SceneToolsKinematicOnReset()
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{
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}
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// Token: 0x04000436 RID: 1078
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000436")]
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[SerializeField]
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private Tool[] kinematicOnResetTools;
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// Token: 0x04000437 RID: 1079
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000437")]
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[SerializeField]
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private Tool[] kinematicOnSleepTools;
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}
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