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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000063 RID: 99
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[Token(Token = "0x2000063")]
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public class SpeakerLinesController2D : MonoBehaviour
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{
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// Token: 0x060002BF RID: 703 RVA: 0x0000E91C File Offset: 0x0000CB1C
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[Token(Token = "0x60002BF")]
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[Address(RVA = "0x1652810", Offset = "0x1651610", VA = "0x181652810")]
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private void Awake()
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{
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SpeakerLinesController2D.SpeakerLineConfig[] array = this.speakerLines;
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int num = 0;
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int length = array.Length;
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if (num < length)
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{
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num += 2;
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num += num;
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int num2 = 0;
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GameObject gameObject;
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gameObject.SetActive(num2 != 0);
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num++;
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}
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}
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// Token: 0x060002C0 RID: 704 RVA: 0x0000E95C File Offset: 0x0000CB5C
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[Token(Token = "0x60002C0")]
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[Address(RVA = "0x1652ED0", Offset = "0x1651CD0", VA = "0x181652ED0")]
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private void Update()
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{
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this.BNDLCBNEAAH();
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}
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// Token: 0x060002C1 RID: 705 RVA: 0x0000E970 File Offset: 0x0000CB70
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[Token(Token = "0x60002C1")]
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[Address(RVA = "0x1652890", Offset = "0x1651690", VA = "0x181652890")]
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private void BNDLCBNEAAH()
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{
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MicrophoneToolManager instance = SingletonMonoBehaviour.ONCPNMDGGKG;
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int num = 0;
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if (instance != num)
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{
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MicrophoneToolManager.KGMOAFBFDAK <JAEJNINAIDF>k__BackingField = SingletonMonoBehaviour.ONCPNMDGGKG.<JAEJNINAIDF>k__BackingField;
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SpeakerLinesController2D.SpeakerLineConfig speakerLineConfig = this.shoutLines;
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GameObject gameObject;
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ulong num2;
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gameObject.SetActive(num2 != 0UL);
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SpeakerLinesController2D.SpeakerLineConfig speakerLineConfig2 = this.shoutLines;
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VoiceLineControl.VoiceLineControlConfig voiceLineControlConfig = this.speakerLineConfig;
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SpeakerLinesController2D.SpeakerLineConfig speakerLineConfig3 = this.shoutLines;
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float time = Time.time;
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VoiceLineControl.VoiceLineControlConfig voiceLineControlConfig2 = this.speakerLineConfig;
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SpeakerLinesController2D.SpeakerLineConfig[] array = this.speakerLines;
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int num3 = array.Length;
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SpeakerLinesController2D.SpeakerLineConfig[] array2 = this.speakerLines;
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SpeakerLinesController2D.SpeakerLineConfig speakerLineConfig4 = this.shoutLines;
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array += array;
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GameObject gameObject2;
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if (!gameObject2.activeSelf)
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{
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SpeakerLinesController2D.SpeakerLineConfig[] array3 = this.speakerLines;
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num3 += num3;
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bool flag = <JAEJNINAIDF>k__BackingField >= (MicrophoneToolManager.KGMOAFBFDAK)num3;
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GameObject gameObject3;
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gameObject3.SetActive(flag);
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VoiceLineControl.VoiceLineControlConfig voiceLineControlConfig3 = this.speakerLineConfig;
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float time2 = Time.time;
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VoiceLineControl.VoiceLineControlConfig voiceLineControlConfig4 = this.speakerLineConfig;
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}
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Transform transform = Player.<EGKJPJKLEAI>k__BackingField.head.transform;
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Player <EGKJPJKLEAI>k__BackingField = Player.<EGKJPJKLEAI>k__BackingField;
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Transform transform2 = <EGKJPJKLEAI>k__BackingField.head.transform;
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Transform transform3 = <EGKJPJKLEAI>k__BackingField.head.transform;
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float num4 = this.maxAngleDiff;
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float num5;
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if (num4 <= num5)
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{
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Transform transform4 = base.transform;
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Quaternion identity = Quaternion.identity;
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}
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float num6 = this.offsetAngle;
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int num7 = 0;
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Transform transform5 = base.transform;
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int num8 = 0;
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Quaternion quaternion = Quaternion.Euler(num4, (float)num8, num6);
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transform5.localRotation = num7;
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}
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}
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// Token: 0x060002C2 RID: 706 RVA: 0x0000EACC File Offset: 0x0000CCCC
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[Token(Token = "0x60002C2")]
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[Address(RVA = "0x1652EE0", Offset = "0x1651CE0", VA = "0x181652EE0")]
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public SpeakerLinesController2D()
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{
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}
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// Token: 0x0400024F RID: 591
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400024F")]
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[SerializeField]
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private SpeakerLinesController2D.SpeakerLineConfig[] speakerLines;
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// Token: 0x04000250 RID: 592
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000250")]
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[SerializeField]
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private SpeakerLinesController2D.SpeakerLineConfig shoutLines;
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// Token: 0x04000251 RID: 593
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000251")]
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[SerializeField]
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private VoiceLineControl.VoiceLineControlConfig speakerLineConfig;
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// Token: 0x04000252 RID: 594
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000252")]
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[SerializeField]
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[Range(0f, 180f)]
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private float maxAngleDiff = 45f;
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// Token: 0x04000253 RID: 595
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4000253")]
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[SerializeField]
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[Range(0f, 180f)]
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private float offsetAngle = 45f;
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// Token: 0x02000064 RID: 100
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[Token(Token = "0x2000064")]
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[Serializable]
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public struct SpeakerLineConfig
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{
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// Token: 0x04000254 RID: 596
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000254")]
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public VoiceLineControl lineControl;
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// Token: 0x04000255 RID: 597
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000255")]
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public MicrophoneToolManager.KGMOAFBFDAK speakerLineType;
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}
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}
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