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@@ -0,0 +1,154 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000749 RID: 1865
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[Token(Token = "0x2000749")]
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public class WriteEXR : MonoBehaviour
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{
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// Token: 0x06003604 RID: 13828 RVA: 0x000DF2C0 File Offset: 0x000DD4C0
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[Token(Token = "0x6003604")]
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[Address(RVA = "0x156F040", Offset = "0x156DE40", VA = "0x18156F040")]
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private void Start()
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{
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RenderTexture renderTexture;
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this.rt = renderTexture;
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global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
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ulong num;
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Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)17), num != 0UL);
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this.screenShot = texture2D;
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}
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// Token: 0x06003605 RID: 13829 RVA: 0x000DF300 File Offset: 0x000DD500
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[Token(Token = "0x6003605")]
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[Address(RVA = "0x156F100", Offset = "0x156DF00", VA = "0x18156F100")]
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private void Update()
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{
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if (this.render)
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{
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global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
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if (@object == 0)
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{
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}
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this.CCJADALGLDE = @object;
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RenderTexture renderTexture;
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this.unfilteredRt = renderTexture;
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RenderTexture renderTexture2;
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this.rt = renderTexture2;
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ulong num;
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Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL);
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this.screenShot = texture2D;
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Texture2D videoScreenshot = this.GetVideoScreenshot();
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this.screenShot = videoScreenshot;
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int num2 = 0;
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int num3 = 0;
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ulong num4;
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Color[] pixels = videoScreenshot.GetPixels(num3, num2, 512, (int)num4);
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this.MKFFGLKBNKA = pixels;
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string text = Application.dataPath + "\\VRPanorama\\StreamingAssets\\" + "/Test.exr";
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ushort num5 = Convert.ToUInt16(this.HRes);
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ushort num6 = Convert.ToUInt16(this.WRes);
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Color[] mkffglkbnka = this.MKFFGLKBNKA;
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IDHIKOKKMEJ.BAFJMJLDDMG(text, (uint)num5, (uint)num6, mkffglkbnka);
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this.render = false;
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}
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}
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// Token: 0x06003606 RID: 13830 RVA: 0x000DF3EC File Offset: 0x000DD5EC
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[Token(Token = "0x6003606")]
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[Address(RVA = "0x156F330", Offset = "0x156E130", VA = "0x18156F330")]
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public void VideoRenderPrepare()
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{
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global::UnityEngine.Object @object = Resources.Load("Materials/VRAA");
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if (@object == 0)
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{
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}
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this.CCJADALGLDE = @object;
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RenderTexture renderTexture;
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this.unfilteredRt = renderTexture;
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RenderTexture renderTexture2;
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this.rt = renderTexture2;
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ulong num;
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Texture2D texture2D = new Texture2D(512, 512, (TextureFormat)((uint)5), num != 0UL);
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this.screenShot = texture2D;
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}
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// Token: 0x06003607 RID: 13831 RVA: 0x000DF440 File Offset: 0x000DD640
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[Token(Token = "0x6003607")]
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[Address(RVA = "0x156EE50", Offset = "0x156DC50", VA = "0x18156EE50")]
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public Texture2D GetVideoScreenshot()
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{
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Camera main = Camera.main;
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int num = 0;
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if (main == num)
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{
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Debug.LogError("There are no cameras with MAIN CAMERA tag in scene. Please assign MAIN CAMERA tag to your camera");
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}
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RenderTexture renderTexture = this.unfilteredRt;
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main.targetTexture = renderTexture;
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main.Render();
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RenderTexture.SetActive(this.unfilteredRt);
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Material ccjadalglde = this.CCJADALGLDE;
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RenderTexture renderTexture2 = this.unfilteredRt;
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ccjadalglde.mainTexture = renderTexture2;
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this.CCJADALGLDE.SetInt("_U", 1024);
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this.CCJADALGLDE.SetInt("_V", 1024);
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RenderTexture renderTexture3 = this.unfilteredRt;
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RenderTexture renderTexture4 = this.rt;
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Material ccjadalglde2 = this.CCJADALGLDE;
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Graphics.Blit(renderTexture3, renderTexture4, ccjadalglde2, -1);
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Texture2D texture2D = this.screenShot;
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int num2 = 0;
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int num3 = 0;
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int num4 = 0;
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texture2D.ReadPixels(num2, num4, num3);
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return this.screenShot;
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}
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// Token: 0x06003608 RID: 13832 RVA: 0x000DF51C File Offset: 0x000DD71C
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[Token(Token = "0x6003608")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public WriteEXR()
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{
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}
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// Token: 0x04002CEB RID: 11499
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CEB")]
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public RenderTexture rt;
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// Token: 0x04002CEC RID: 11500
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002CEC")]
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public RenderTexture unfilteredRt;
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// Token: 0x04002CED RID: 11501
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CED")]
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public int HRes;
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// Token: 0x04002CEE RID: 11502
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002CEE")]
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public int WRes;
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// Token: 0x04002CEF RID: 11503
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CEF")]
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public Texture2D screenShot;
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// Token: 0x04002CF0 RID: 11504
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4002CF0")]
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private Color[] MKFFGLKBNKA;
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// Token: 0x04002CF1 RID: 11505
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4002CF1")]
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public bool render;
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// Token: 0x04002CF2 RID: 11506
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4002CF2")]
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private Material CCJADALGLDE;
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}
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