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using System;
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using Cpp2IlInjected;
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using RootMotion.FinalIK;
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using UnityEngine;
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namespace RootMotion.Demos
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{
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// Token: 0x0200010E RID: 270
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[Token(Token = "0x20000AD")]
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public class PendulumExample : MonoBehaviour
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{
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// Token: 0x0600075E RID: 1886 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005A2")]
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[Address(RVA = "0x25F21A0", Offset = "0x25F0FA0", VA = "0x1825F21A0")]
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private void Start()
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{
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}
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// Token: 0x0600075F RID: 1887 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005A3")]
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[Address(RVA = "0x25F1850", Offset = "0x25F0650", VA = "0x1825F1850")]
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private void LateUpdate()
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{
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}
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// Token: 0x06000760 RID: 1888 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x60005A4")]
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[Address(RVA = "0x25F2560", Offset = "0x25F1360", VA = "0x1825F2560")]
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public PendulumExample()
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{
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}
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// Token: 0x0400077A RID: 1914
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004E0")]
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[Tooltip("The master weight of this script.")]
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[Range(0f, 1f)]
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public float weight;
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// Token: 0x0400077B RID: 1915
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40004E1")]
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[Tooltip("Multiplier for the distance of the root to the target.")]
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public float hangingDistanceMlp;
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// Token: 0x0400077C RID: 1916
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40004E2")]
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[HideInInspector]
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[Tooltip("Where does the root of the character land when weight is blended out?")]
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public Vector3 rootTargetPosition;
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// Token: 0x0400077D RID: 1917
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40004E3")]
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[HideInInspector]
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[Tooltip("How is the root of the character rotated when weight is blended out?")]
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public Quaternion rootTargetRotation;
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// Token: 0x0400077E RID: 1918
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40004E4")]
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public Transform target;
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// Token: 0x0400077F RID: 1919
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40004E5")]
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public Transform leftHandTarget;
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// Token: 0x04000780 RID: 1920
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40004E6")]
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public Transform rightHandTarget;
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// Token: 0x04000781 RID: 1921
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40004E7")]
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public Transform leftFootTarget;
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// Token: 0x04000782 RID: 1922
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40004E8")]
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public Transform rightFootTarget;
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// Token: 0x04000783 RID: 1923
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40004E9")]
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public Transform pelvisTarget;
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// Token: 0x04000784 RID: 1924
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40004EA")]
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public Transform bodyTarget;
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// Token: 0x04000785 RID: 1925
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40004EB")]
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public Transform headTarget;
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// Token: 0x04000786 RID: 1926
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40004EC")]
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public Vector3 pelvisDownAxis;
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// Token: 0x04000787 RID: 1927
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40004ED")]
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private FullBodyBipedIK ik;
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// Token: 0x04000788 RID: 1928
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40004EE")]
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private Quaternion rootRelativeToPelvis;
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// Token: 0x04000789 RID: 1929
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40004EF")]
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private Vector3 pelvisToRoot;
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// Token: 0x0400078A RID: 1930
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x40004F0")]
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private float lastWeight;
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}
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}
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